Του αρέσουν 178 αρχεία
146 σχόλια
0 βίντεο
0 Ανεβάσματα
0 ακόλουθοι
@thalilmythos The mod is really cool! But there are some nuances. If an enemy is armed with a firearm, when you aim at them to perform a move, their gun shoots infinity into the ground—that's the first thing. Second, if you add an enemy through the "menyoo" and set their relationship to "enemy" or "friend" (it doesn't matter), when the move script is executed, the relationship resets to "no." And third, I guess, if possible, I'd like to have blood on the enemy when I start beating them. And if possible, I'd like NPCs to perceive this script as aggression (so they'll either fear it or attack). Thanks in advance.
@thalilmythos Am I the only one whose video is unavailable?
@R4noo7076 Maybe I'm wrong, but I noticed that there are two identical vests in the pack (for the pilot, I understand): task 3 and task 4. Is that how it's supposed to be ? There is no armor with side protection for the hands, is it for VIP ?
@R4noo7076 Do you have any plans for the US Marines? And Navy SEALs? And anything for the Russian army (special forces, to be more precise) ?
@benddd1230 All transport vehicles are subject to fire. You'll have to fix this, as armored vehicles and even tanks are also subject to fire (which is unrealistic). Military fortifications (sand gabions, sandbags) are also subject to fire. Please fix this.
@BROTHERHOOD MAFIA A good mod. I'd like the drone to be able to drop mines. And it would be nice if enemies could see the drone and attack it if they spot it.
@niwaka Good mod. Can you do the same with the Browning and the grenade launcher?
@R4noo7076 Are you planning to release a modern marine corps?
@casarm Does this work for addons?
@logoso2020 Are there any more updates planned for this mod? The thing is that there are still materials (in particular some doors) that cannot be shot through, which is not logical (for example, the doors in Michael de Santa's house still cannot be shot through).