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  • Gtao65

    from above 1 2
    (3) look at the picture

    yukardan 1 2
    (3 )resime bak

    1 Φεβρουάριος 2020
  • Gtao65

    çizgiler var tablodaki resim varmış gibi duruyor biraz işik ver bulutları bıraz beyaz ve yumuşak yap

    31 Ιανουάριος 2020
  • Gtao65

    there are pores when you look carefully, the coating looks like jelly.

    31 Ιανουάριος 2020
  • Gtao65
  • Gtao65

    @Magatv başka birtane sec

    24 Ιανουάριος 2020
  • Gtao65

    @Magatv [CHARACTER]
    MODEL_NAME = ig_jimmyboston
    HASH = 0
    NAME = 托尼·斯塔克|托尼·斯塔克|jimmyboston
    HEALTH = 150
    VOICE = S_M_Y_HWAYCOP_01_BLACK_FULL_01
    CAN_EQUIP_SUITS = IronMan(Ultron),HulkbusterIW,MK37,IronMan(Mark50)V2,ironmanMK50
    SPAWN_POSITION = 0,0,0
    COMPONENTS = -1,0
    ANIMATIONS =
    MOVEMENT_CLIP =
    DAMAGED_SPEECH = Generic_Shocked_Med,Speech_Params_Force_Shouted_Critical
    DAMAGED_HIGH_SPEECH = Generic_Shocked_High,Speech_Params_Force_Shouted_Critical
    DAMAGE_SPEECH = Blocked_Generic,Speech_Params_Force_Shouted_Critical
    KILL_SPEECH = Fight,Speech_Params_Force_Shouted_Critical|Generic_Bye,Speech_Params_Force_Shouted_Critical
    BIG_ACTION_SPEECH = Challenge_Accepted_Generic,Speech_Params_Force_Shouted_Critical
    APOLOGY_SPEECH = Apology_No_Trouble,Speech_Params_Force_Shouted_Critical Suit HulkbusterIW [SUIT]
    MODEL_NAME = HulkbusterIW
    NAME = HulkbusterIW
    VOICE = A_M_M_BUSINESS_01_WHITE_FULL_01
    ARMOR = 10000
    POWERING_UP = 300
    RT_POWER = 3000
    EMISSION = 300
    SUPER_SPEED = 25
    OXYGEN = 6000
    WEAPONS = PULSE_WAVE:pulse_wave,REPULSOR_RAY:REPULSOR_RAY,UNI_BEAM:uni_beam,LASER:laser,CANNON:cannon,MISSILE:missile,MINI_CANNON:mini_cannon,FLARE:flare,MACHINE_GUN:machine_gun,FLAME_ARRESTER:flame_arrester,CURE_SPRAY:cure_spray,MANACLE:manacle,SMART_BOMB:smart_bomb,ULTRON_HAND:ultron_hand
    COMMANDS = RECORD_MESSAGE:true,DISPLAY_MESSAGE:true,CHOICE_PED:true,CHOICE_VEH:true,CIVILIAN:false,FRIEND:true,LOCK_AUTO:true,LOCK_RANGE:200,SCAN_VISION:false,NIGHT_VISION:false,THERMAL_VISION:false,LIGHT:false,DIVE_MODE_AUTO:false,TARGET_DIST:false,RADAR_ZOOM:1,COMMUNICATIONS:true,WEAPON_CUSTOM:false,THRUSTER_CUSTOM:false,LOCK_DURATION:15,STEALTH_MODE:false
    CAN_FLIGHT = True
    APPEAR_ANIMATION = .,.,-1
    NO_NEED_EQUIPPED = True
    NO_NEED_TO_CALL = True
    SPAWN_POSITION = 0,0,0
    PLAY_FOOTSTEP = True
    MAX_VISION = 100
    COMPONENT_FOR_MASK_ON = -1,0
    COMPONENT_FOR_AI_MASK_ON = -1,0
    THRUSTER_1 = 500|57717|0,0,1|0,0,0|2|False|1
    THRUSTER_2 = 500|24806|0,0,1|0,0,0|2|False|2
    THRUSTER_3 = 50|18905|-1,0,-0.5|0.1,0.03,0.07|1|False|3
    THRUSTER_4 = 50|57005|-1,0,0.5|0.1,0,-0.07|1|False|4
    THRUSTER_5 = 100|24818|0.01,0,0|0.05,-0.15,0.15|1|False|5
    THRUSTER_6 = 100|24818|0.01,0,0|0.05,-0.15,-0.15|1|False|6
    THRUSTER_7 =
    THRUSTER_PARTICLE = core,muz_pistol_fp
    ADJUST_TYPE = 0,1
    VOİCE =
    CAN_EQUIP_BY_PLAYER = False

    [PULSE_WAVE]
    DAMAGE = 50
    AMMO = 999
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 200
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|18905|0,0,0|0,0,0|0,0,0|False|L
    ITEM_2 = .|57005|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 =
    ANIMATION_1 = anim@mp_player_intincarsurrenderstd@ps@,idle_a_fp,49,-1,0|.,.
    ANIMATION_2 = special_ped@jerome@monologue_2@monologue_2i,iamyourtruesalvation_8,49,1,1,True|.,.
    ANIMATION_3 = switch@franklin@cleaning_apt,001918_01_fras_v2_1_cleaning_apt_idle,49,-1,2|.,.
    ANIMATION_4 = anim_casino_a@amb@casino@games@slots@ped_female@engaged@01b@reacts@v01,reaction_good_var01,49,1,0,True|.,.
    ANIMATION_5 =
    AUDIO_START = charge1
    AUDIO_RELEASE = release1
    AUDIO_LOOP =
    AUDIO_END = shut_down4

    [REPULSOR_RAY]
    DAMAGE = 100
    AMMO = 999
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 200
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|18905|0,0,0|0,0,0|0,0,0|False|L
    ITEM_2 = .|57005|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 =
    ANIMATION_1 = anim@mp_player_intincarsurrenderstd@ps@,idle_a_fp,49,-1,0|.,.
    ANIMATION_2 = special_ped@jerome@monologue_2@monologue_2i,iamyourtruesalvation_8,49,1,1,True|.,.
    ANIMATION_3 = switch@franklin@cleaning_apt,001918_01_fras_v2_1_cleaning_apt_idle,49,-1,2|.,.
    ANIMATION_4 = anim_casino_a@amb@casino@games@slots@ped_female@engaged@01b@reacts@v01,reaction_good_var01,49,1,0,True|.,.
    ANIMATION_5 =
    AUDIO_START = charge1
    AUDIO_RELEASE = release2
    AUDIO_LOOP = beam_loop1
    AUDIO_END = shut_down4

    [UNI_BEAM]
    DAMAGE = 500
    AMMO = 1000
    DELAY = 200
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|24818|0,0,0|0,0,0|0.09,0.0999,0|False|None
    ITEM_2 =
    ANIMATION_1 = timetable@tracy@ig_9_11@,base_jimmy,49,-1,0|.,.
    ANIMATION_2 =
    AUDIO_START = charge2|charge3|charge4
    AUDIO_RELEASE = release3|release4_sp
    AUDIO_LOOP = beam_loop3
    AUDIO_END = shut_down4

    [LASER]
    DAMAGE = 300
    AMMO = 1000
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|61163|0,0,0|0,0,0|0.16,-0.02,-0.15|False|L
    ITEM_2 = .|28252|0,0,0|0,0,0|0.16,-0.02,0.15|False|R
    ITEM_3 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,-1,0|.,.
    ANIMATION_2 = veh@boat@jetski@front@base,sit_slow,49,-1,1|.,.
    ANIMATION_3 =
    AUDIO_START =
    AUDIO_RELEASE = beam1|beam2
    AUDIO_LOOP = beam_loop2
    AUDIO_END =

    [CANNON]
    DAMAGE = 100
    AMMO = 1900
    DELAY = 600
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|61163|0,0,0|0,0,0|0,0,0|False|L
    ITEM_2 = .|28252|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,1500,0|.,.
    ANIMATION_2 = veh@boat@jetski@front@base,sit_slow,49,1500,1|.,.
    ANIMATION_3 =
    AUDIO_START = cannon1|cannon2
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [MISSILE]
    DAMAGE = 200
    AMMO = 1000
    DELAY = 600
    DELAY2 = 200
    BURST_FIRE_DELAY = 200
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|61163|0,0,0|0,0,0|0,0,0|False|S
    ITEM_2 = .|45509|0,0,0|0,0,0|-0.06,-0.08,0|False|L
    ITEM_3 = .|40269|0,0,0|0,0,0|-0.06,-0.08,0|False|R
    ITEM_4 = .|45509|0,0,0|0,0,0|-0.06,-0.09,0|False|L
    ITEM_5 = .|40269|0,0,0|0,0,0|-0.06,-0.09,0|False|R
    ITEM_6 = .|45509|0,0,0|0,0,0|-0.07,-0.09,0|False|L
    ITEM_7 = .|40269|0,0,0|0,0,0|-0.07,-0.09,0|False|R
    ITEM_8 = .|45509|0,0,0|0,0,0|-0.08,-0.08,0|False|L
    ITEM_9 = .|40269|0,0,0|0,0,0|-0.08,-0.08,0|False|R
    ITEM_10 = .|45509|0,0,0|0,0,0|-0.09,-0.08,0|False|L
    ITEM_11 = .|40269|0,0,0|0,0,0|-0.09,-0.08,0|False|R
    ITEM_12 = .|45509|0,0,0|0,0,0|-0.08,-0.08,0|False|L
    ITEM_13 = .|40269|0,0,0|0,0,0|-0.08,-0.08,0|False|R
    ITEM_14 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,1500,0|.,.
    ANIMATION_2 =
    AUDIO_START = missile1|missile2
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [MINI_CANNON]
    DAMAGE = 30
    AMMO = 2500
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 200
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|45509|0,0,0|0,0,0|-0.4,0,0|False|L
    ITEM_2 = .|40269|0,0,0|0,0,0|-0.4,0,0|False|R
    ITEM_3 = .|45509|0,0,0|0,0,0|-0.4,0.4,-0.4|False|L
    ITEM_4 = .|40269|0,0,0|0,0,0|-0.4,0.4,0.4|False|R
    ITEM_5 = .|45509|0,0,0|0,0,0|-0.4,0.4,-0.3|False|L
    ITEM_6 = .|40269|0,0,0|0,0,0|-0.4,0.4,0.3|False|R
    ITEM_7 = .|45509|0,0,0|0,0,0|-0.4,0.4,-0.2|False|L
    ITEM_8 = .|40269|0,0,0|0,0,0|-0.4,0.4,0.2|False|R
    ITEM_9 =
    ANIMATION_1 =
    AUDIO_START = mini_cannon1|mini_cannon2
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [FLARE]
    DAMAGE = 5
    AMMO = 1000
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|58271|0,0,0|0,0,0|0,0,0|False|L
    ITEM_2 = .|51826|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 =
    ANIMATION_1 =
    AUDIO_START =
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [MACHINE_GUN]
    DAMAGE = 50
    AMMO = 2000
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|61163|0,0,0|0,0,0|0,0,0|False|L
    ITEM_2 = .|28252|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,-1,0|.,.
    ANIMATION_2 = veh@boat@jetski@front@base,sit_slow,49,-1,1|.,.
    ANIMATION_3 =
    AUDIO_START = machine_gun
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [FLAME_ARRESTER]
    DAMAGE = 3
    AMMO = 2000
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|61163|0,-0.15,0.1|0,0,0|0,0,0|False|None
    ITEM_2 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,-1,0|.,.
    ANIMATION_2 =
    AUDIO_START =
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [CURE_SPRAY]
    DAMAGE = 0
    AMMO = 3000
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|4170|0,0,0|0,0,0|0,0,0|False|None
    ITEM_2 =
    ANIMATION_1 = anim@mp_point,1st_person_med,49,-1,0|.,.
    ANIMATION_2 = mp_player_int_upperbro_love,mp_player_int_bro_love,49,-1,1|.,.
    ANIMATION_3 =
    AUDIO_START =
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [MANACLE]
    DAMAGE = 0
    AMMO = 100
    DELAY = 600
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = True
    ITEM_1 = .|18905|0,0,0|0,0,0|0,0,0|False|None
    ITEM_2 =
    ANIMATION_1 = missexile2switch,ig_4_switch_trev_to_franklin_loop_fra,49,1500,0|.,.
    ANIMATION_2 =
    AUDIO_START =
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [SMART_BOMB]
    DAMAGE = 500
    AMMO = 100
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = True
    ITEM_1 = .|57005|0,0,0|0,0,0|0,0,0|False|None
    ITEM_2 =
    ANIMATION_1 = gestures@m@car@low@casual@ds,gesture_nod_yes_soft,49,1500,0|.,.
    ANIMATION_2 =
    AUDIO_START =
    AUDIO_RELEASE =
    AUDIO_LOOP =
    AUDIO_END =

    [ULTRON_HAND]
    DAMAGE = 50
    AMMO = 100
    DELAY = 400
    DELAY2 = 400
    BURST_FIRE_DELAY = 40
    RELOADDDE_DELAY = 800
    CAN_USE_UNDERWATER = False
    ITEM_1 = .|64017|0,0,0|0,0,0|0,0,0|False|R
    ITEM_2 = .|64097|0,0,0|0,0,0|0,0,0|False|R
    ITEM_3 = .|64113|0,0,0|0,0,0|0,0,0|False|R
    ITEM_4 = .|64065|0,0,0|0,0,0|0,0,0|False|R
    ITEM_5 = .|64081|0,0,0|0,0,0|0,0,0|False|R
    ITEM_6 =
    ANIMATION_1 = reaction@shove,shove_var_b,49,1500,0|.,.
    ANIMATION_2 = special_ped@jerome@monologue_2@monologue_2i,iamyourtruesalvation_8,49,1,1,True|.,.
    ANIMATION_3 =
    AUDIO_START = attach|pickup1_sp
    AUDIO_RELEASE = launch1|launch2|launch3|disintegrate1_sp|disintegrate2_sp
    AUDIO_LOOP = hold_loop1
    AUDIO_END = shut_down5

    [SPECIAL-1]
    NAME = UNKNOWN

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    23 Ιανουάριος 2020
  • Gtao65
    23 Ιανουάριος 2020
  • Gtao65
  • Gtao65

    LSTransit Bus Mod VS 🚌 Bus Simulator V 1.2
    https://youtu.be/t8IM5K-wqQY

    21 Ιανουάριος 2020
  • Gtao65

    @Mrjojo51100 LSTransit Bus Mod VS 🚌 Bus Simulator V 1.2
    https://youtu.be/t8IM5K-wqQY

    21 Ιανουάριος 2020