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  • 969b83 alien

    @kinghippo2000 I guess i'll redo one in ymap and with custom model when i can ;)

    πριν 3 μέρες
  • 969b83 alien

    @AfiqSana16 since there is no lod yep obviously, and well till the moment you add more object on the map, it use more resssource

    10 Ιανουάριος 2018
  • 969b83 alien

    @Derpy-Canadian yu never propose. I mean it don't make sens to have thiss map uploaded twice for just a addon or fiveM version. Better to merge everything together, and as you just spend 2min to do the addon version, seems legit that it's him that get the two version.

    8 Ιανουάριος 2018
  • 969b83 alien

    @Derpy-Canadian why not give him the addon version in order he add it to his file ?

    8 Ιανουάριος 2018
  • 969b83 alien

    @gtav tornado you've to way. Get zmodeler ( but 3 isn't free even thought there is a trial, this tool is only good for vehicle and ped)
    Or, and that the way i'll use for next update/map ( this mod have been made with zmodeler till now but as zmod is not for prop it bring a lot of bug), you can use 3DS 2016 ( nt recomended on 2017 since gims have trouble with 2017 or idk what) wich is a free tool ( you can get the studient version for free)
    Once yuou got 3ds downloaded you can instal GIMS EVO (( it's a script for 3ds that you can find on 5mods) and then start to build/import or convert your prop to gta ;)

    2 Ιανουάριος 2018
  • 969b83 alien

    @GooD-NTS well for exemple:
    we drop all our prop inside an addon folder and then can generate/edit the ytyp to add the draged object settings with OpenIV without having to write all bbmin/max or other stuff like that ( for now there is some ytyp generator but they're not really working fully or even in corrupted ( but working ) format like for addonprops tool .

    Or, since the addon folder are always build in the same way on hierarchy (from what i understood but i didn't test a lot (only props) for now so may i'm wrong) so if there could have something faster to create addon directly inside OpenIV instead of creating all folder/rpf/file/etc manualy, etc etc where we could just input the name we want to give to the dlcpacks and the kind ( addon prop/ped/vehicle/weapon/etc) would help and made thing easyer and faster ;P
    well again for the addon it's not a big deal, but clearly, a correct ytyp generator that keep and set everything as indicated or as the prop have as settings would be great.

    I finaly resign to use some global value for bbmin max cause it was just a fucking pain in da ass to open all openformat prop, check value, then go back on OpenIV and edit the ytyp manualy for each x / y / z on min and max and radius and center and this and that, that make a lot of value to recopy while most of them are stored inside the openformat wich don't make sens to my opinion ;S

    I know a lot of people got some problem with ytyp, and mostly on this kind of settings ( object disapearing cause bbmin/max to little , external/embeded texture badly set, etc etc etc). I know setting a global value on bb min/max cause performance issue but that really just too freaky much boring to write ( i should say copy in fact xd) the dozen of value with dozen of number, manualy on dozens/hundreds of prop xd

    2 Ιανουάριος 2018
  • 969b83 alien

    @GooD-NTS yop, i was wondering, are you planning to add something to build the addon and related stuff ( ytyp , ymap etc )? I mean we can already do it manualy and with some tool but that slow and not always exactfit/doesn't keep all settings etc so getting something more authomatic and accurate inside OpenIV himself would be a pearl ;P

    2 Ιανουάριος 2018
  • 969b83 alien

    @MorganRacing74 you're welcome ....I can be sarcastic too these it help ?
    If game crash at start it's mostly due to the fact you don't have a custom gameconfig ( i didn't try with the new update yet so idk wich gameconfig will work, search for gameconfig on the website and find one that have been updated after the last gta update.
    Also note that scripthook is not updated yet so you'll not be able to use these prop since spawner need scripthook to be up to date

    14 Δεκέμβριος 2017
  • 969b83 alien

    @Cooldoggie1 this version of the mod was made with zmodeler since there was only this tool available when i start, but i'm reworking the package to make it work with ymap and be able to add more detail and correct colision.
    But it gonna take month before i get a decent amount of prop since it take much more time to build prop with gims than with zmodeler ;S
    @80gunz not sure what tree you're talking about but no i didn't made much tree with this version since it was made with zmodeler and miss a lot of material ( like the vegetal material ).
    However i'm reworking the mod with gims and will do tree, just show me a pict of the tree you're talking about or even better give me his emplacement in gamefile ;)
    @Dunkeulbock oui c'est " normal " xd enfait j'ai commencé ce mod alors que seul zmodeler permetait de faire des objects malheureusement celui ci était fais uniquement pour les vehicules et pasdu tout adapter au prop. Du coup beaucoup de bug sont présent.
    Mais je suis actuellement en train de refaire le package avec gims qui lui contient tout le nécessaire pour les props et enlevera tout les bugs en plus de permettre d'avoir des terrains plus détaillé et des colision adapté.
    Seul hic, cela prend beaucoup plus de temps qu'avec zmodeler et risque de me prendre plusieur mois de boulot avant d'avoir une quantité suffisante d'object mais ca vaudra le coup ;S

    9 Δεκέμβριος 2017
  • 969b83 alien

    zancudo military base

    4 Δεκέμβριος 2017