Του αρέσουν 0 αρχεία
5 σχόλια
0 βίντεο
0 Ανεβάσματα
0 ακόλουθοι
Enjoying the new update! I played around with some settings and made a much wider funnel and vortex. The particles looked like a multivortex tornado automatically now being spread out. I also put the movement speed up (keeps you on your toes) https://steamuserimages-a.akamaihd.net/ugc/2425628008272845992/00504E88A03DDB7A5DBA64B1FA3DED3BFC67CBE5/
Hi there, the mod is fantastic. I have come across an issue where the tornado no longer spawns. It worked perfectly before the doomsday update now it doesn't. The ScriptHookVDotNet log shows this:
[ERROR] Failed to instantiate script 'TornadoScript.Script.TScript' because constructor threw an exception:
System.TypeInitializationException: The type initializer for 'TornadoScript.Memory.MemoryAccess' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Runtime.InteropServices.Marshal.ReadInt32(IntPtr ptr, Int32 ofs)
at TornadoScript.Memory.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at TornadoScript.Memory.MemoryAccess.PatchPtfx()
at TornadoScript.Script.TScript.SetupAssets()
at TornadoScript.Script.TScript..ctor()
Scripthookv and scripthookvdotnet has been updated to the latest versions. Any help would be greatly appreciated.
Mod works but other sounds seem to not play or go quiet when a tornado is active.
Hi again I got it fixed it turns out its was an issue with ragehookplugin but its all fixed and working. I've had quite some fun with this mod, The particles are looking good so far but need work with its rotation try making each sprite of the particle roll in a certain direction to give the effect that its rotating. Is it possible in any way to make the particles visible from a long distance? I would love to see a tall funnel cutting across the farmland in the distance.
Hello there, This mod is looking good. I got some things I'm struggling with and a question. Does this mod and rage hook conflict with scripthookv and scripthookvdotnet? I have a few mods installed that use script hook and would like to have the tornado with it, but when I press numpad 7 nothing activates. Should I disable scripthook in order to use this mod?