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What?
I don't think a proper manual reload script is possible with C# (.NET),
it requires memory editing (C++) like the "Realistic Reload" script that has been broken since 2022.
Also, which line has to be changed in the weapons.meta?
Great script, just hoping someone will eventually update the c++ one
Seems like I was able to fix the issue with the pants. Copy both "mp_X_freemode_01_mp_x_clothes_01.ymt" files from mpclothes_x.rpf to a folder on your pc then use YMTEditor to open them. Go to LOWR open it then open "View textures" click on 0 (_uni) next to texID Value and re-select 0 (_uni) from the dropdown menu and make sure that propMask changes from 17 to 1, save the ymt and put it back into mpclothes_x.rpf. That fixed the issue for me. Great mod! 😁👍
@mbahdokek Don't wanna annoy you but it seems to still be "broken" I will try to record it -
Mod on: https://streamable.com/o11yd4
Mod off: https://streamable.com/848i7f
Alright. ControlYourCarry works but it shows what I assume is debug text "LASTWEAPON=SG_XX" and DisableOnFPV seems to only semi work - > Character seems "frozen" when aiming and shooting weapons and sights are missaligned @mbahdokek
[Config]
// Swapping from Rifles/SMGs/Shotguns to Pistols will activates Trail Carry.
EnableOnWeaponSwap = False
// If activated will keep Trail Carry even after reloading your pistol (manually change weapon to deactivate)
// HideCarriedOnReload will only hide when reloading, the weapon will return if KeepWeaponAfterReload is True
KeepCarryAfterReload = False
// This is to be used with EnableOnWeaponSwap, this will disable "if magazine empty then swap to pistol" mechanism
// Activating this without EnableOnWeaponSwap will entirely deactivates the mod
DisableOnReloadActivation = False
// Trail Carry activation will only rely on your control (press button to carry the current weapon, press it again to delete)
// Button: Hold the Look Behind + Horn key (E + C Keyboard, Left-Stick + Right-Stick Gamepad)
ControlYourCarry = True
// If you hate the animation/sight inaccuracy in first-person.
DisableOnFPV = True
// Hide the carried firearm when reloading current weapon. Irrelevant when KeepWeaponAfterReload is False
// Default is True, cuz I don't want the guns to kiss each other when reloading (reloading requires 2 hands, remember?)
HideCarriedOnReload = True
// NOTE:
// If ControlYourCarry is active, EnableOnWeaponSwap and ReloadActivation will be ignored
DisableOnFPV and ControlYourCarry don't seem to work even when set to = True - Guns still have weird animations/missaligned sights in fp and E + C doesn't do anything?
yes please the script is great, maybe also allowing us to add more weapon groups/classes and what william said
great script, but i have seen some issues. reloading makes the second gun go away and the script makes the gun sights missaligned when in first person.