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Update: It seems like it's literally tied to my save game. I can edit "weaponstash.xml" and give the characters the bag that way, however I can't equip it after I take it off. Franklin can remove the bag, but he puts another one on immediately. This makes a new bag spawn at the character's feet and every time I select "remove bag" it just removes the previous bag on the ground and moves it to the my current location. Your mods all have a great concept, but they need a lot of work. Are you sure your script isn't dependent on a file you didn't include?
I've also tried a fresh install - nothing.
Found another bug... I took the bag off to play tennis with Amanda, and now I can't put it back on. The prompt comes up, I've spammed the button to pick it up, but nothing. I can still use everything else besides the actual bag itself. The bag DOES work with other characters, but Michael still can't pick his bag up.
Also, you may want to consider making the "drop bag on ragdoll" a toggle feature. I've found it can make it really hard to pick the bag back up.
Sooooo after I use the seatbelt, I can't take it off. It just plays this obnoxious noise. Also, my player keeps shifting even though I'm sitting still. What gives? I can't edit the camera position while in the car either.
Sometimes when I try to put the bag down, it plays the equip animation and the bag is never removed. I'm forced to restart GTA when this happens because it doesn't care if I reload my scripthook.
The sounds in the "extra" folder don't work because you made your new sound files too long. If you were to import those sounds, it will break a lot of vehicle related sounds in game. With GTA, you must make sure the sound files are the same length and same bitrate as the original. While the sounds from "extra" sound nice, they won't work so I suggest fixing them or removing them.
@MvcGyver All of the sound files that have "handling" in the name.
@Hunk You should change the holster animation to the double action revolver holster animation. The pistol spin and holster sounds/animation would be a good improvement from the ones now.
This is cool! You should have at least 6 sounds for the script to play randomly for holstering and unholstering tho. Maybe try to get the sounds from Red Dead Redemption, they seem to sound pretty good.
@Senf-Man He was joking.