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@Daimian Does disabling "Better Chases" disable all the the options belonging to it as well? PIT Authorization, Wanted Control, Manage Traffic etc.? Just interested in the warrant system. The idea of a persistent wanted system like in RDR1 and RDR2 makes so much sense, but I can see why with the "GTA branding" Rockstar seems to shy away from such a concept.
@Alex106 I just want to say this is great and I appreciate the effort you put into carrying over the values from last gen to the PC’s slightly different timecyc files (I know this wasn’t a simple upload of the old-gen timecyc files). The PS360 versions colors and lighting with the PC’s shaders, effects, and other upgrades is a great experience. The colors are no longer washed out, that next gen white filter and haze is gone, everything is crisp and natural looking. That Pixar-look is gone and the game finally has the natural progression in visuals that it should have had in the first place. Finally looks like a natural progression from GTA IV and MP3. Thank you so much!
@HeySlickThatsMe So the beta missions themes, as well as the current one, are located inside sounds.dat54.rel. Not exactly sure what I'm doing, but I'm trying to find anything that shows any correlation between the big and small themes and the currently used one (MC_120712_V1), like how you said the calls for the beta themes exist, but the paths are for the currently used one--but no such luck
@HeySlickThatsMe What tool are you using? I tried RageAudioTool but it looks like a lot of the hashes haven’t been decided. Also not exactly sure which .rel files call the mission complete sounds, but I’m current doing a story play through so I’d love to try it out.
@HeySlickThatsMe Exactly how far are we with reading/writing .rel files. Can we finally edit the paths to play the beta mission complete tunes?
@Alex106 Yeah I've been playing with it not installed, but I'll see if that works
@Alex106 Up to date, MP map is disabled. Doing a story playthrough right now so I don't have open interiors or MP maps.
@HeySlickThatsMe Oh shit, does that mean what I think it means?
@HeySlickThatsMe Yeah you said there’s .rel files that can’t be opened yet to change the paths to the beta sounds, but if those can’t be opened yet where have you seen these scripts that show specific mission passed sounds playing?
@HeySlickThatsMe Don't know why I didn't bother asking a while ago, but what scripts are you talking about that you saw? I'm very interested to see officially what sounds Rockstar wanted to use for each mission.
Also, I found it odd that the default would still play--so I replaced it was an empty (empty because I'm pretty sure four seconds of silence was actually playing OVER the other SFX sounds in the game, essentially muting everything until the silence was done "playing") sound file.