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haws1290
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23 σχόλια
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  • Heists

    @ido156012 Oi dont bother trying to talk to him I commented like 4 times like over 20 days ago for help to fix this problem and he hasn't answered since.

    27 Απρίλιος 2016
  • Heists

    @jedijosh920 Hey dude ur mod doesnt work it loads it but doesnt do anything apart from jump me in the air a little bit. It doesnt grab edges plz answer.

    8 Απρίλιος 2016
  • Heists

    @jedijosh920 I have it set to 3 but it still doesn't connect to any surface just reset my current animation from jumping to standing still a fraction in the air. Plz answer

    5 Απρίλιος 2016
  • Heists

    @jedijosh920 I have it set to 3 but it still doesn't connect to any surface just reset my current animation from jumping to standing still a fraction in the air.

    3 Απρίλιος 2016
  • Heists

    @jedijosh920 I have it set to 3 but it still doesn't connect to any surface just reset my current animation from jumping to standing still a fraction in the air.

    1 Απρίλιος 2016
  • Heists

    @jedijosh920 How come this doesn't work for me? I have the ini file set to like 3f and when i jump and hit space off something it doesn't do anything I just fall to the ground. I have check the Dotnet log and there is no errors and it loads correctly.

    31 Μάρτιος 2016
  • Heists

    Nice mod, Any chance in making a Willys Jeep mod ? that would be cool

    18 Αύγουστος 2015
  • Heists

    @Dunkmaster Ezio Bayernsoldier edited the config and it works great.
    Update / update.rpf / dlc_patch / business / common / data / ai / weaponheavypistol.meta.

    Press strg + f and search for FOV then replace the line with mine below.

    <CameraFov value="55.000000" />
    <FirstPersonAimFovMin value="42.000000" />
    <FirstPersonAimFovMax value="47.000000" />
    <FirstPersonScopeFov value="45.000000" />
    <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0020" />
    <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
    <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
    <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.005000" />
    <FirstPersonAsThirdPersonScopeOffset x="0.050000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
    <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
    <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
    <ZoomFactorForAccurateMode value="1.000000" />

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    12 Αύγουστος 2015
  • Heists

    @DayL Thank you

    10 Αύγουστος 2015
  • Heists

    Hey are the irons sights on these guns accurate in first person?

    10 Αύγουστος 2015