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  • F228b9 jolly  2 painted 2

    @Dealien Very god work as always! Tried it recently along with your Roleplay Menu mod. It has a simple menu with full controller support and generates the curiosity of what is going to be unlocked next or how your partner will react. It would be nice though if every one of the three protagonists could have his own partner. It would add a variety and the ability to have a partner according to each protagonist character. Also a question: Is the relationship status keeps increasing after the bar is full, unlocking further options? Thanks & Keep it up mate!

    πριν 4 μέρες
  • F228b9 jolly  2 painted 2

    @liugta79 @VxRuz_DanZ Thanks! I'll check it out again.

    πριν 6 μέρες
  • F228b9 jolly  2 painted 2

    @VxRuz_DanZ Thanks for the fast response! When there will be a video it would be more helpful. No I didn't reload the game. I tried it as soon as I 've started. Does any message appear which says to press E in order to detonate? I didn't see any. So I've just thrown the sticky bomb at the door, got covered and detonated it. Did I do it wrong?

    πριν 6 μέρες
  • F228b9 jolly  2 painted 2

    @M8T It is a glitch that I had not a part of your mod. As I wrote, in the last version when player is wasted just crahses the game. Thanks! I hope that you'll sort it out.

    πριν 7 μέρες
  • F228b9 jolly  2 painted 2

    @M8T This is a nice mod and effort that I'd like to see improved. So far I had the folowing bugs: In the previous versions I had the "wasted bug" where when I got killed (regardless if I was playing the heist) I was respawned immediately at the spot that I have died (with my enemies still around) and not at the hospital. In the least version (1.3) everytime I get killed the game crashes. Anyone else had the same bug?

    πριν 7 μέρες
  • F228b9 jolly  2 painted 2

    Nice idea, but the explosive don't work for me either. After I take them there is no message to stick them in the vault's door and when I do it by myself, the door doesn't blow up open.

    πριν 7 μέρες
  • F228b9 jolly  2 painted 2

    @sas994 Thanks a lot! You saved the day! I am using the Simple Trainer but I couldn't find that value. Only primary, secondary and wheels color. But after you mentioned it, I've checked the carvariations.dat. It's the 5th number. Thanks again mate!

    πριν 10 μέρες
  • F228b9 jolly  2 painted 2

    @sas994 Great one!! Would it be possible to remake the Coquette D10 so that the interior could be painted with the secondary color? It is a great car but R* choice to have the same color in body and interior is a disadvantage. Thanks & keep it up!

    πριν 10 μέρες
  • F228b9 jolly  2 painted 2

    @gtavjamal Thanks mate! I'll check it out again.

    5 Αύγουστος 2022
  • F228b9 jolly  2 painted 2

    @gtavjamal Yes. There is a K.Settings.ini in the "Knight Rider: K.I.T.T [.NET] 3.5 mod". I have also tried it (after i have seen your post) but it didn't work either. Maybe it conflicts with another mod or LemonUI or something else since I used to have the scanner sound. Initially I was refering to the "new scanner system" script mod which is included in "Knight Rider Kitt 7.0" mod. I thought that it had sound too. Are you using both script mods?

    5 Αύγουστος 2022