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lucasvinbr
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    @Firest0rm hi, make sure you have placed the files in the appropriate folders (especially NativeUI, which should be inside the scripts folder, like this mod's dll). If you're sure, please check your scripthookvdotnet.log, it should have some info on why it isn't working

    πριν 34 λεπτά
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    @Shckwve hmmm you can try editing gangData.xml and set the indexes to -1. If that causes issues with non-matching skin tones between body parts, I think the only way is to add all the variations to your gang (but for things that shouldn't cause trouble, like hair, you can still try using -1 in this case)

    20 Ιανουάριος 2023
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    @foolycoolee hmmm have you deleted the whole entries? You should remove the whole <weaponHash>xxxxx</weaponHash> block (in modOptions.xml, the whole <BuyableWeapon></BuyableWeapon> block)

    18 Ιανουάριος 2023
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    @ec00donn hi, please check your scripthookvdotnet.log for errors. That's usually an outdated nativeUI issue, though. Maybe you've downloaded another mod that had an outdated bundled nativeUI.dll file with it?

    18 Ιανουάριος 2023
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    @KarlVisigoth the wiped out gangs' data should be written to a file named "wipedOutGangs.xml", inside the gangModData folder. In order to revive one of them, you've got to copy the gang's <Gang> block and paste it back into the gangData.xml file, inside the <gangs> list like the other gangs. You've also got to set their moneyAvailable field to a "good" value, something greater than 0 and enough to prevent the gang from being immediately wiped out again hehe

    16 Ιανουάριος 2023
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    @foolycoolee when the reset happens, please check your gangAndTurfMod.log, because it should contain some info on why the reset happened

    16 Ιανουάριος 2023
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    @foolycoolee Hi, so, one of the ways is to edit modOptions.xml and remove all buyableWeapon entries for guns you don't want (this will also prevent you from buying them though); the other way is to edit GangData.xml and change the entries of gangWeaponHashes and preferredWeaponHashes for each gang. As long as preferredWeaponHashes has 3 or more entries (it's ok if they're all the same, like 3 Pistol50 entries), the gangs shouldn't "think" about getting guns besides the ones already defined in preferredWeaponHashes and gangWeaponHashes

    10 Ιανουάριος 2023
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    @nefo1234 hmmmm older versions did not have the level numbers in the zone icons. Only versions after 1.5.2 should have it. Could you please check the version of your build?

    10 Ιανουάριος 2023
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    @nefo1234 yes, go ahead, thanks!

    10 Ιανουάριος 2023
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    @nefo1234 you mean how to change the mod to russian language? Unfortunately, there's no easy way... I think you'd have to edit the texts in the source code and then compile the mod again. The code is here: https://github.com/lucasvinbr/GTA5GangMod

    9 Ιανουάριος 2023