Realistic Car Damage With Better Deformation For DLC Vehicles 2.9
100.851
317
100.851
317
DESCRIPTION
This mod increase car deformation, slightly increase engine damage and make car parts like bumpers and fenders detach faster.
Also increase deformation limit for all DLC vehicles.
If you don't want stuck wheels after crash: https://pl.gta5-mods.com/scripts/disable-wheels-stuck-net
For roof and door deformation download ENB Series, open the enblocal.ini file and change "IgnoreDamageLimits" from "false" to "true"
ENB Series: http://enbdev.com/download.html
(rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files)
INSTALATION
1. Open OpenIV
2. Go to Tools -> Package Installer
3. Click on the "Installer.oiv" file
4. Choose the "mods" folder option and wait for it to finish the installation
CHANGELOG
2.9:
-Added support for A Safehouse in the Hills DLC vehicles
-Added missing flag to all supercars with front trunk, that allows their trunk to fall off at high speeds when opened
-Fixed X-treme glitched hitbox with custom mirrors installed
2.8:
-Added support for Money Fronts DLC vehicles
-Added support for gen9 vehicles if you have Enhanced Content for Legacy Mod installed: https://www.nexusmods.com/gta5/mods/1267
2.7:
-Added support for Agents of Sabotage DLC vehicles
2.6:
-Added support for Bottom Dollar Bounties DLC vehicles
-slightly decreased deformation for trucks, trailers, and armored vehicles
2.5:
-Added support for The Chop Shop DLC vehicles
-removed flags that make bulletproof windows in cars with Imani Tech
2.4:
-Added support for San Andreas Mercenaries DLC vehicles
2.3:
-Added support for Los Santos Drug Wars DLC vehicles
2.2:
-Added support for The Criminal Enterprises DLC vehicles
-Removed "strDamageFlags" that prevent car trunk from opening or falling off in a rear-end collision
-changed "steerWheelMult" to 1 for all vehicles
2.1:
-Added support for The Contract DLC vehicles.
2.0:
-Changed "damageMapScale" from 0.6 to 1.0
-Changed "fDeformationDamageMult" from 1.8 to 1.5
1.1:
-Added support for Los Santos Tuners DLC vehicles.
1.0:
- First Release.
This mod increase car deformation, slightly increase engine damage and make car parts like bumpers and fenders detach faster.
Also increase deformation limit for all DLC vehicles.
If you don't want stuck wheels after crash: https://pl.gta5-mods.com/scripts/disable-wheels-stuck-net
For roof and door deformation download ENB Series, open the enblocal.ini file and change "IgnoreDamageLimits" from "false" to "true"
ENB Series: http://enbdev.com/download.html
(rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files)
INSTALATION
1. Open OpenIV
2. Go to Tools -> Package Installer
3. Click on the "Installer.oiv" file
4. Choose the "mods" folder option and wait for it to finish the installation
CHANGELOG
2.9:
-Added support for A Safehouse in the Hills DLC vehicles
-Added missing flag to all supercars with front trunk, that allows their trunk to fall off at high speeds when opened
-Fixed X-treme glitched hitbox with custom mirrors installed
2.8:
-Added support for Money Fronts DLC vehicles
-Added support for gen9 vehicles if you have Enhanced Content for Legacy Mod installed: https://www.nexusmods.com/gta5/mods/1267
2.7:
-Added support for Agents of Sabotage DLC vehicles
2.6:
-Added support for Bottom Dollar Bounties DLC vehicles
-slightly decreased deformation for trucks, trailers, and armored vehicles
2.5:
-Added support for The Chop Shop DLC vehicles
-removed flags that make bulletproof windows in cars with Imani Tech
2.4:
-Added support for San Andreas Mercenaries DLC vehicles
2.3:
-Added support for Los Santos Drug Wars DLC vehicles
2.2:
-Added support for The Criminal Enterprises DLC vehicles
-Removed "strDamageFlags" that prevent car trunk from opening or falling off in a rear-end collision
-changed "steerWheelMult" to 1 for all vehicles
2.1:
-Added support for The Contract DLC vehicles.
2.0:
-Changed "damageMapScale" from 0.6 to 1.0
-Changed "fDeformationDamageMult" from 1.8 to 1.5
1.1:
-Added support for Los Santos Tuners DLC vehicles.
1.0:
- First Release.
Πρωτοανέβηκε: 20 Μάιος 2021
Πιο πρόσφατη ενημέρωση: 16 Δεκέμβριος 2025
Last Downloaded: πριν 9 λεπτά
140 σχόλια
More mods by Wolvex(R):
DESCRIPTION
This mod increase car deformation, slightly increase engine damage and make car parts like bumpers and fenders detach faster.
Also increase deformation limit for all DLC vehicles.
If you don't want stuck wheels after crash: https://pl.gta5-mods.com/scripts/disable-wheels-stuck-net
For roof and door deformation download ENB Series, open the enblocal.ini file and change "IgnoreDamageLimits" from "false" to "true"
ENB Series: http://enbdev.com/download.html
(rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files)
INSTALATION
1. Open OpenIV
2. Go to Tools -> Package Installer
3. Click on the "Installer.oiv" file
4. Choose the "mods" folder option and wait for it to finish the installation
CHANGELOG
2.9:
-Added support for A Safehouse in the Hills DLC vehicles
-Added missing flag to all supercars with front trunk, that allows their trunk to fall off at high speeds when opened
-Fixed X-treme glitched hitbox with custom mirrors installed
2.8:
-Added support for Money Fronts DLC vehicles
-Added support for gen9 vehicles if you have Enhanced Content for Legacy Mod installed: https://www.nexusmods.com/gta5/mods/1267
2.7:
-Added support for Agents of Sabotage DLC vehicles
2.6:
-Added support for Bottom Dollar Bounties DLC vehicles
-slightly decreased deformation for trucks, trailers, and armored vehicles
2.5:
-Added support for The Chop Shop DLC vehicles
-removed flags that make bulletproof windows in cars with Imani Tech
2.4:
-Added support for San Andreas Mercenaries DLC vehicles
2.3:
-Added support for Los Santos Drug Wars DLC vehicles
2.2:
-Added support for The Criminal Enterprises DLC vehicles
-Removed "strDamageFlags" that prevent car trunk from opening or falling off in a rear-end collision
-changed "steerWheelMult" to 1 for all vehicles
2.1:
-Added support for The Contract DLC vehicles.
2.0:
-Changed "damageMapScale" from 0.6 to 1.0
-Changed "fDeformationDamageMult" from 1.8 to 1.5
1.1:
-Added support for Los Santos Tuners DLC vehicles.
1.0:
- First Release.
This mod increase car deformation, slightly increase engine damage and make car parts like bumpers and fenders detach faster.
Also increase deformation limit for all DLC vehicles.
If you don't want stuck wheels after crash: https://pl.gta5-mods.com/scripts/disable-wheels-stuck-net
For roof and door deformation download ENB Series, open the enblocal.ini file and change "IgnoreDamageLimits" from "false" to "true"
ENB Series: http://enbdev.com/download.html
(rename the d3d11.dll file to d3d12.dll and re-add d3d11.dll, so you have both files)
INSTALATION
1. Open OpenIV
2. Go to Tools -> Package Installer
3. Click on the "Installer.oiv" file
4. Choose the "mods" folder option and wait for it to finish the installation
CHANGELOG
2.9:
-Added support for A Safehouse in the Hills DLC vehicles
-Added missing flag to all supercars with front trunk, that allows their trunk to fall off at high speeds when opened
-Fixed X-treme glitched hitbox with custom mirrors installed
2.8:
-Added support for Money Fronts DLC vehicles
-Added support for gen9 vehicles if you have Enhanced Content for Legacy Mod installed: https://www.nexusmods.com/gta5/mods/1267
2.7:
-Added support for Agents of Sabotage DLC vehicles
2.6:
-Added support for Bottom Dollar Bounties DLC vehicles
-slightly decreased deformation for trucks, trailers, and armored vehicles
2.5:
-Added support for The Chop Shop DLC vehicles
-removed flags that make bulletproof windows in cars with Imani Tech
2.4:
-Added support for San Andreas Mercenaries DLC vehicles
2.3:
-Added support for Los Santos Drug Wars DLC vehicles
2.2:
-Added support for The Criminal Enterprises DLC vehicles
-Removed "strDamageFlags" that prevent car trunk from opening or falling off in a rear-end collision
-changed "steerWheelMult" to 1 for all vehicles
2.1:
-Added support for The Contract DLC vehicles.
2.0:
-Changed "damageMapScale" from 0.6 to 1.0
-Changed "fDeformationDamageMult" from 1.8 to 1.5
1.1:
-Added support for Los Santos Tuners DLC vehicles.
1.0:
- First Release.
Πρωτοανέβηκε: 20 Μάιος 2021
Πιο πρόσφατη ενημέρωση: 16 Δεκέμβριος 2025
Last Downloaded: πριν 9 λεπτά







@bamdkd args.txt is not even part of this mod. It is from ScriptHookV. Rockstar recently changed something in an update and "-nobattleye" in args.txt no longer works and shows an error. Just delete this file from game's main folder.
make the cars damage more to make the game harder lol
So does this mod completely remove the player model from being in the car?
@Dossinco no?
Hey I'm just dumber when it comes to mods, in openiv I'm pressing package installer, selecting installer oiv but nothing happens. Not even a single button or something it just closes the file explorer
plus iI downloaded it somehow but i can't uninstall it please help
Any idea how to fix the cabin deformation and doors for the newest gta 5 legacy version? The ENb ignoredamagelimits set to True doesnt work.
Hi! What should I do if the deformation of the roof and doors does not work? I did everything according to the instructions, but when there is a file in the game folder "d3d12.dll " together with "d3d11.dll ", then the game just crashes, regardless of whether there is an Extreme Injector or not. When there is only a file "d3d11.dll " then everything works, but without deforming the roof and doors. Is there a way to fix this?
@VladimirPutin try to disable NVIDIA Overlay Game Filters
@Emre005 where did you find the args.txt
@WolvexR and how to delete or disable the mod?
My game is crash and cannot be open
Pls help
@Vonzyy args.txt is from ScriptHookV .zip and should be in game's main folder if you put it there. And if you want to uninstall the mod, delete the update.rpf file from the mods folder or move it somewhere else temporarily
tuff mod 😽
Is this mod support gta v enhanced version?
@Lucy447 no, I tried it for myself and it crashed game.
How do you fix window frames floating in air? You can see shattered window parts floating when a car is really deformed
@Konstax2 I did this by changing seats positions in every in game car, setting them from 2 to 3 units higher than their basic position, because vehicle seats blocks glass shards deformation around them and if you place seats outside the car glass shards have correct deformation. By doing this, you also unlocks hitbox deformation and correct bending of axles, but in return the driver and passengers are floating above vehicles. So I had to make them invisible to make it look any normal.
@WolvexR Why is it even necessary to rename the d3d11.dll file to d3d12.dll and then re-add the original d3d11.dll back into the main directory? What's the purpose of that? The reason I ask is because I no longer have that file in the directory because I have VisualV and Reshade installed, the d3d11.dll file wasn't necessary with that graphics mod so I deleted it a long time ago. Will this mod malfunction if that file is not present in the main directory?
@JAM102970 I don't know exactly why this is necessary. But about two or three years ago, Rockstar changed something with DirectX in GTA update, which broke ENB Series injection. For a while, you had to use Windows 7 compatibility mode, which was eventually stopped being supported by Rockstar. Later, you had to inject ENB into GTA using Extreme Injector v3, until finally someone found the simplest way, which only requires adding d3d12.dll. As for the mod's functionality, enbseries is only needed to enable roof and door deformation.