162.267
1.372
162.267
1.372
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.9
- Removed the fix for the MP map version of the Weazel Plaza building as it's been fixed by R*
- Removed the gates and lift doors of the office garages to avoid conflicts with the same props spawned by the sjaak327's Simple Trainer
- Disable the archetype extension that spawns an NPC on the toilet of the high end apartment
- Removed two bins at the entrance of the Del Perro Heights building clipping with two planters (MP map only)
- Added various fixes for North Yankton (wrong shaders for some chunks of snow around the cash depot, misplaced and shadow-less objects)
- Updated all the DLC packs for both Legacy and Enhanced versions
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.9
- Removed the fix for the MP map version of the Weazel Plaza building as it's been fixed by R*
- Removed the gates and lift doors of the office garages to avoid conflicts with the same props spawned by the sjaak327's Simple Trainer
- Disable the archetype extension that spawns an NPC on the toilet of the high end apartment
- Removed two bins at the entrance of the Del Perro Heights building clipping with two planters (MP map only)
- Added various fixes for North Yankton (wrong shaders for some chunks of snow around the cash depot, misplaced and shadow-less objects)
- Updated all the DLC packs for both Legacy and Enhanced versions
Πρωτοανέβηκε: 24 Ιούνιος 2019
Πιο πρόσφατη ενημέρωση: πριν 4 μέρες
Last Downloaded: πριν 2 λεπτά
All Versions
1.757 σχόλια
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.9
- Removed the fix for the MP map version of the Weazel Plaza building as it's been fixed by R*
- Removed the gates and lift doors of the office garages to avoid conflicts with the same props spawned by the sjaak327's Simple Trainer
- Disable the archetype extension that spawns an NPC on the toilet of the high end apartment
- Removed two bins at the entrance of the Del Perro Heights building clipping with two planters (MP map only)
- Added various fixes for North Yankton (wrong shaders for some chunks of snow around the cash depot, misplaced and shadow-less objects)
- Updated all the DLC packs for both Legacy and Enhanced versions
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- Bugstar Fixes
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes packs: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV Package Installer or extract the files to import them manually
Special Thanks:
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation of the flags and portals
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.9
- Removed the fix for the MP map version of the Weazel Plaza building as it's been fixed by R*
- Removed the gates and lift doors of the office garages to avoid conflicts with the same props spawned by the sjaak327's Simple Trainer
- Disable the archetype extension that spawns an NPC on the toilet of the high end apartment
- Removed two bins at the entrance of the Del Perro Heights building clipping with two planters (MP map only)
- Added various fixes for North Yankton (wrong shaders for some chunks of snow around the cash depot, misplaced and shadow-less objects)
- Updated all the DLC packs for both Legacy and Enhanced versions
Πρωτοανέβηκε: 24 Ιούνιος 2019
Πιο πρόσφατη ενημέρωση: πριν 4 μέρες
Last Downloaded: πριν 2 λεπτά

















Accidentally installed First the legacy+enhanced Version than the enhanced. IT seema there are some conflicts. Since that i get Crashes. How can i fix IT?
When i deleted mpMapFixes_Gen9
mpMapFixes2_Gen9
spMapFixes_Gen9 from dlc pcks, the Game doesnt Crash anymore.
@Alex106 So let me get this straight, you mentioned that the script files: MapFixes.3.cs, MapFixes.dll and MapFixes.ini are no longer needed and don't need to be installed anymore?
@Bughahq Which game version you're playing on and when did the crash happen?
@mendener The files in the "Legacy & Enhanced" are compatible with both versions, so those can't be the problem
Which game version you're playing on?
@JAM102970 Technically, it was never really needed since it only made some small changes which aren't exactly fixes anyway, but you can keep using it if you want
@Alex106 latest version and it persists on the highway
@Bughahq Legacy or Enhanced?
Did you install a custom gameconfig?
@Alex106 Hey bro, how's it going? Can I ask you a question? I wanted to know if this mod is fully compatible with RDE, without any conflicts. If there are conflicts, can you create an RDE compatibility file? For example, instead of the text "SASPA" in the prison, could you put "SADCR" in the compatibility file so the agency fits? And can you make other things compatible with RDE with this mod? For example, collision detection, maps, etc. Thanks a lot for making these awesome mods, bro, seriously! :D
@Alex106 there are two animated adds that dont have emissives lods
https://cdn.discordapp.com/attachments/880559525516697612/1475330445540593724/Screenshot_151.png?ex=699d180c&is=699bc68c&hm=91c1e0e11dbf31a6f56117f7ccbc8c74f0fb60c0c46994085359abf49389737c&
https://cdn.discordapp.com/attachments/880559525516697612/1475330446085722258/Screenshot_152.png?ex=699d180c&is=699bc68c&hm=58795f9d2dd9d6514bc59304045343daf4b48106c6e75132b80b2bd3496690b3&
there are several power poles in this area that have no lods
https://cdn.discordapp.com/attachments/880559525516697612/1475331692595253411/Screenshot_153.png?ex=699d1935&is=699bc7b5&hm=d5bfbe7ad7ee06abd3c467b2c91318365b2cc2ca41976946794ff67dca917748&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693216006297/Screenshot_154.png?ex=699d1936&is=699bc7b6&hm=ab82d02b81438f9b78b9322a52b63e5804f8cd35c9e310d19299bf7a0bd2b833&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693861929110/Screenshot_155.png?ex=699d1936&is=699bc7b6&hm=3081fd49a1ee463c005972f16db7b0c656bbdbb21f46ee6e730e736d108b85a1&
@TrevorIndustries47 I don't know if it's compatible
@MaxLuk Thanks, I will include them in the next update
Dude, I really love your mods, but i'm having such trouble trying to install this one into a clean installation of GTA V Enhanced latest version, I'm doing everything exactly as the readme instructs, including using the OIV Package Installer. But once I finish the installation, I get the failed zlib initialization gta 5 error during the loading screen.
@Alex106 Open IV packages have restrictions of 4 GB max?
@carl1988 I tried a clean installation of the mod and the game loaded fine. Make sure you have installed the Enhanced files and not the Legacy ones
@LoremIpsum No, that's the limit for the RPF archives
@Alex106 At Terminal, next to the Bilgeco Shipping Services, there are two portable cabins with one on top of the other. I don't think this is supposed to happen. I'm pretty sure it's this mod but it's possible it could be conflict since I have a couple other mods installed. See if this is happening on your end.
@SnakeVenom33939 No, those cabins are like that on the original game, it's just that unlike some others around the map (also stacked in the same way), they forgot to add the stairs (I will add them in the next update)
Ahh, that explains. I had no idea they were like that in vanilla GTA, but it’s good to know it’s not a bug. Thanks for the heads up!
does anyone have a gameconfig for version 3788 for gta v, cnt find a gameconfig for this one.
do i need mp map files if i play singleplayer?
@Azhcrove If you plan on using the MP Map, yes. If not, then no.
@ascended2zero Here you go! https://www.lcpdfr.com/downloads/gta5mods/misc/24718-gameconfigxml-for-lml-or-manual-install-by-rde-team/
@SnakeVenom33939 thank u soo much, and also will this work in the 3788? jst curios tho thank u again!
@ascended2zero Yes, just make sure you have these installed!
https://www.gta5-mods.com/tools/heapadjuster-enhanced
https://www.gta5-mods.com/scripts/packfile-limit-adjuster-enhanced
@Alex106 Any chance to re-add the Map Fixes script or possibly make it its own mod? It's the only mod/script I know that adds the doors and aircons for the Diamond Casino.