Squads Manager / (Enhanced) Bodyguard Squads 1.3.2
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12.007
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Squads Manager is a mod that allow you to spawn multiple squads and manage them. This mod is an "Enhanced" version of the original mod called "Bodyguard Squads" from Eddlm
This mod has been made from scratch and is absolutely not a copy from the (Outdated) original mod "Bodyguard Squads". I got inspired and was a fan of the original mod "Bodyguard Squads" so this is why there is some similar names.
This mod use the LemonUI instead of NativeUI
This mod require ScripthookV and ScripthookVDotNet to work.
To install : drop all files in the archive into the scripts folder of your game root.
!! Important Changes !!
The paid version of this mod is available here : Squads Manager 1.7
The free version of this mod will still be updated if it is broken but won't receive any new features. I made a paid version for this mod due to difficulties and time it take to create new features.
MAIN FEATURES
Max of 30 members by squads Can carry 3 weapons Can add an infinity of peds models in the .ini Can add an infinity of vehicles models in the .ini There is a passengers menu that allow the player to get in any seats of the closest vehicle You can blacklist a seat to avoid a squad to take your "Seat" like the gunner seat You can manage the groups relationships very precisely
MAIN CONTROLS
Open The Menu With F10
Turn On/Off Order Mode With LEFT ALT
Export Player Current Model To .PedModel With END
ORDER MODE
Left Click on a ped to order to the selected squad to attack the target ped Left Click on a vehicle to order to the selected squad to (Get In/Get Out) the target vehicle Left Click on the ground to order to the selected squad to walk at target position Left Click with Left Shift Holded on the ground to order to the selected squad to run at target position Left Click with Left Shift Holded on a vehicle to order to the selected squad to attack that vehicle
(Easy) How To Make A Custom Model
1. Change your player model with the trainer of your choice 2. Custom your player with the trainer of your choice 3. Press END to export the model under the folder SquadsManagerModels
4. The file will always have this name : "ExportedModel" so rename it to the name you want Note : The file "ExportedModel" will be automatically overwrite so just rename it Note : Never name a file "ExportedModel" because it's used to export the models
1.7 Changelog (Paid)
(Added) Ability to add custom weapons for peds. (Added) Ability to export current player weapon to Exported.WeaponModel file (Added) New variable in the ini file called : SaveWeaponKey. (Changed) Every throwables have been removed (temporarily) until we make the AI to use it. (Changed) OrderMode will only show active squads. (Changed) The loader of the PedModel/WeaponModel will now sort them by their names. (Added) You can use a prefix : "!xx!" just in front of a .WeaponModel name to change the load order. (Added) You can use a prefix : "!xx!" just in front of a .PedModel name to change the load order. You can replace "xx" by the number you want. Ex : !01! or !10!. It is 00-09 and 10-Unlimited. (Added) New variable to the PedModel called : HairColor.
1.3.2 Changelog
(Changed) OrderMode will only show active squads. (Changed) Rappel now compatible with the Stealth Annihilator
(Changed) Every throwables have been removed because the AI don't use them. (Changed) Every MK2 weapons have been removed because the weapon customization is not available on this version.
COMING FEATURES
New sub menu to set combat attributes and firing mode Ability for the squads to spawn directly in a vehicle
Known Bugs
Some squads member can't enter in a vehicle if they hurt someone. The order is just deleted and they will stay in this state
Original Mod : https://www.gta5-mods.com/scripts/bodyguard-squads
This mod has been made from scratch and is absolutely not a copy from the (Outdated) original mod "Bodyguard Squads". I got inspired and was a fan of the original mod "Bodyguard Squads" so this is why there is some similar names.
This mod use the LemonUI instead of NativeUI
This mod require ScripthookV and ScripthookVDotNet to work.
To install : drop all files in the archive into the scripts folder of your game root.
!! Important Changes !!
MAIN FEATURES
MAIN CONTROLS
ORDER MODE
(Easy) How To Make A Custom Model
1.7 Changelog (Paid)
1.3.2 Changelog
COMING FEATURES
Known Bugs
Original Mod : https://www.gta5-mods.com/scripts/bodyguard-squads
Πρωτοανέβηκε: 25 Μάιος 2022
Πιο πρόσφατη ενημέρωση: 23 Ιανουάριος 2023
Last Downloaded: πριν 9 λεπτά
All Versions
115 σχόλια
Squads Manager is a mod that allow you to spawn multiple squads and manage them. This mod is an "Enhanced" version of the original mod called "Bodyguard Squads" from Eddlm
This mod has been made from scratch and is absolutely not a copy from the (Outdated) original mod "Bodyguard Squads". I got inspired and was a fan of the original mod "Bodyguard Squads" so this is why there is some similar names.
This mod use the LemonUI instead of NativeUI
This mod require ScripthookV and ScripthookVDotNet to work.
To install : drop all files in the archive into the scripts folder of your game root.
!! Important Changes !!
The paid version of this mod is available here : Squads Manager 1.7
The free version of this mod will still be updated if it is broken but won't receive any new features. I made a paid version for this mod due to difficulties and time it take to create new features.
MAIN FEATURES
Max of 30 members by squads Can carry 3 weapons Can add an infinity of peds models in the .ini Can add an infinity of vehicles models in the .ini There is a passengers menu that allow the player to get in any seats of the closest vehicle You can blacklist a seat to avoid a squad to take your "Seat" like the gunner seat You can manage the groups relationships very precisely
MAIN CONTROLS
Open The Menu With F10
Turn On/Off Order Mode With LEFT ALT
Export Player Current Model To .PedModel With END
ORDER MODE
Left Click on a ped to order to the selected squad to attack the target ped Left Click on a vehicle to order to the selected squad to (Get In/Get Out) the target vehicle Left Click on the ground to order to the selected squad to walk at target position Left Click with Left Shift Holded on the ground to order to the selected squad to run at target position Left Click with Left Shift Holded on a vehicle to order to the selected squad to attack that vehicle
(Easy) How To Make A Custom Model
1. Change your player model with the trainer of your choice 2. Custom your player with the trainer of your choice 3. Press END to export the model under the folder SquadsManagerModels
4. The file will always have this name : "ExportedModel" so rename it to the name you want Note : The file "ExportedModel" will be automatically overwrite so just rename it Note : Never name a file "ExportedModel" because it's used to export the models
1.7 Changelog (Paid)
(Added) Ability to add custom weapons for peds. (Added) Ability to export current player weapon to Exported.WeaponModel file (Added) New variable in the ini file called : SaveWeaponKey. (Changed) Every throwables have been removed (temporarily) until we make the AI to use it. (Changed) OrderMode will only show active squads. (Changed) The loader of the PedModel/WeaponModel will now sort them by their names. (Added) You can use a prefix : "!xx!" just in front of a .WeaponModel name to change the load order. (Added) You can use a prefix : "!xx!" just in front of a .PedModel name to change the load order. You can replace "xx" by the number you want. Ex : !01! or !10!. It is 00-09 and 10-Unlimited. (Added) New variable to the PedModel called : HairColor.
1.3.2 Changelog
(Changed) OrderMode will only show active squads. (Changed) Rappel now compatible with the Stealth Annihilator
(Changed) Every throwables have been removed because the AI don't use them. (Changed) Every MK2 weapons have been removed because the weapon customization is not available on this version.
COMING FEATURES
New sub menu to set combat attributes and firing mode Ability for the squads to spawn directly in a vehicle
Known Bugs
Some squads member can't enter in a vehicle if they hurt someone. The order is just deleted and they will stay in this state
Original Mod : https://www.gta5-mods.com/scripts/bodyguard-squads
This mod has been made from scratch and is absolutely not a copy from the (Outdated) original mod "Bodyguard Squads". I got inspired and was a fan of the original mod "Bodyguard Squads" so this is why there is some similar names.
This mod use the LemonUI instead of NativeUI
This mod require ScripthookV and ScripthookVDotNet to work.
To install : drop all files in the archive into the scripts folder of your game root.
!! Important Changes !!
MAIN FEATURES
MAIN CONTROLS
ORDER MODE
(Easy) How To Make A Custom Model
1.7 Changelog (Paid)
1.3.2 Changelog
COMING FEATURES
Known Bugs
Original Mod : https://www.gta5-mods.com/scripts/bodyguard-squads
Πρωτοανέβηκε: 25 Μάιος 2022
Πιο πρόσφατη ενημέρωση: 23 Ιανουάριος 2023
Last Downloaded: πριν 9 λεπτά
@ramirezdu06 Please add hotkeys (e.g. drive to waypoint, leave / enter the the vehicle etc.)
@ramirezdu06 Could you add option to recruit nearby ped's?
I added all three files to script folder but it doesn't look like its loading? I have the latest working ScripthookV and ScripthookVDotNet and LemonUI as my LSPDFR is working. Is there something else I am missing. Looking at logs it look like it not even loading. Does everything belong in script folder?
@GoofySGB An update of my Squads Manager mod is coming. I tried it and it's always working
@ramirezdu06
any chance of update for 8 bodyguards to follow this christmas?
@sidh1990 Actually it's not christmas anymore but yeah this feature is out. Read the description above to know more about the new version 1.6 and how to get it.
Your first mod and you already asking for money?? comon dude, your mod aint even special. :(
You can do this with any trainer tbh.
@ramirezdu06 So after all this waiting, you want us to pay ? We've waited months ! I don't even know if the bodyguards will behave as I wish them to. The AI may be terrible. I of course would love to try it first before purchase, but this isnt feasible. This is very disappointing, atleast inform us of an incurring fee before getting our hopes up !
@Y-Axis So i will answer to all your questions.
1. "you already asking for money" : No i'm not asking money because it's not mandatory and still free to buy it or not.
2. "your mod aint even special" : Then try to find a mod like this that is able to handle 30 guards, able to put custom models etc.
3. "You can do this with any trainer tbh." : For the follow player then yeah and it's not new it's what i said like what 3 times ?
@sidh1990 Hi, i will answer below.
1. "you want us to pay" : actually it's not mandatory to pay and you can still use the free version.
2. "I of course would love to try it first before purchase" : then it's absolutely not a problem. If i remember i have your discord so i will send you the link otherwise give me your email. I need some testers, to know what i can improve and you did a good job, because some features was requested by you.
I don't agree with you but fair enough, i was just speaking my mind,
I do think its nice that you willing to give sidh1990 a free copy, guess you not al that bad. cheers
Been waiting for this update! However i can't start the mod, the only thing i did is changing the key from F10 to F12, and yeah, i hit the key and nothing happens. Am i doing something wrong?
@Effe78 Hi, actually i tried and it is working perfectly. I think you should try to use a text editor like "notepad++" and try to be sure there is no space at the end of F12
@ramirezdud06 Thanks for the info, it was my scripthookdotnet needing some update, now it works. Allright, it seems it's going in the right direction! Glad to see that peds are now randomized, but a couple more ped slots in each squad sub-menu, to make them more varied, wouldn't hurt. At the moment the mod's not much useful as a "bodyguard" mod, rather a "quick combat scenario maker" if you use it to spawn hostile peds, which is also good. (bodyguards can be easily manged by any trainer) Unfortunately, the hostile peds seem to be a bit unreliable in behaviour: They didn't react to me attacking them once, and another time they didn't follow my "walk there" order: they were like frozen. Anyways i will keep testing, this mod has great potential!
@Effe78 Hi, so i have some questions to your answer.
1. What do you mean by more ped slots ?
2. About bodyguards actually the 1.7 Version has a bodyguard feature and for the 1.8 or maybe 1.9 i will add the option for the bodyguards to have a formation like being in circle around you.
3. About "hostile peds" i think you did something wrong with the relationship. You need to go to the squad you want to modify and go in the relationship tab. After select Player and select Hate and press validate.
4. Now when the 1.8 will come out, it will contain a lot of options linked to combat. I played with my mod and is very good but the combat is a mess so some options in the 1.8 will be : Set accuracy, Set Level, Set Combat Attributes, Set Combat Distance, Set Field Of View and much more.
Actually you seems to have a good analyse on my mod so if you want to become a tester just tell me. I will send you the paid mod for free but i need to know what are the problems and what i need to improve.
@ramirezdud06
1) about "ped slots" i mean where you choose the ped model to be spawned (sorry, didn't know what name to use) like for example g_m_y_vagos_01 or something, now if in a squad sub-menu i can choose g-m-y-vagos_01, THEN g_m_y_vagos_02, THEN 03 and then the female vagos, i have a mixed squad of the whole vagos gang. For now i can obtain this only by using multiple squads (unless there is a way i didn't discover yet)
2) Yes that would be great, the same effect you get with any trainer when the ped automatically follows you, gets in your car, fights back if you get attacked and so on...
3) Most likely i forgot to hit "validate", i will keep testing.
4) That would also be great, but i suggest to keep it simple and effective. Too much stuff could make the mod clunky, you will have more stuff to fix and the average user could take hours before creating a squad. I'd rather focus on making the mod more responsive and reliable. Just my personal opinion of course!
Thank you for your offer, but i don't think i'm much of a tester actually. I will keep following your updates and give you feedback whenever possible though!
@Effe78
1. Actually there isn't a way to do that. I will probably add this but for an other update.
2. Actually the option to have ped that automatically follow you, get in your car, fight back etc is already possible in the 1.7. I said i will put some new options to get formations but otherwise everything is already out in the 1.7.
3. Yeah i will probably make some tutorial for the 1.8 to explain how to do things like this.
4. Yeah it's what i think too but actually high complexity is equal to high possibility. Obviously it's not needed and will be only for users that want to specify some things otherwise there is always a default value.
Now to finish yeah no problem but like i said in the description, the free version of the mod will be updated only for bugs not for features anymore so if you want to become a tester just tell me and i will send you the paid version for free.
@omexman @TheHighKing98 Sorry for the late answer but no actually this mod is not made for FiveM. Maybe i will make one, but for now it's not planned.
@Razaes Actually it's not planned but i will try to think about that. Currently as i said above i'm already working on other features like combat improvement.
@trekremllit Hi, this is a good idea, add like 3 hotkeys and you can custom them to do a specific function. I will think about that and maybe i will add this.