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@MedalofHonor22 This particular error for me will be a wait & see how it progress sorta thing. If its repeatedly coming up again during gameplay & even after you made sure you're ini entries are correct & no mistakes or improper data names/editing were done in the ini, then let me know of this issue again soon, unless others begin to report the same problem to me.
Also, please do so on the proper mod page & not on this mod page, so we don't get things all confused.
@Frank D Castle @MedalofHonor22 Ok so this time around the issue was properly identified & resolved, you should now no longer get the heli seat error.
@5stars Hopefully this latest update will help solve your paratrooper parachuting problem, as I was able to see some of the issues first hand myself recently, which had me mistakenly overlook them.
@MissySnowie @HKH191 So I did a quick review on author "himanshukanojiya" mod, Automatic Anti Air Defense & it does look like something I could do & provide an automatic working feature upgrade, though I'm speaking specifically for the RIM-116 Patriot Missile type & not the Phalanx CIWS version.
Though I'll still need to figure out how or where I'll need to create an area for setting up wide range of input data for the missile launching behaviour & range sensing mechanics. Doing this should allow you to be able to share your missile working data inputs that you already have/know for the script, which I would then proceed into converting for the script language. I'd love to get a second opinion & some direction from @HKH191 whenever available.
@MedalofHonor22 Did you edit the "Ciabike" section ini file with your desired motocycle bike & Ped model name?
@MedalofHonor22 Wait the same issue with Army at six?
Please provide me with the error log on that one, as they cannot technically be the same error issue.
@MedalofHonor22 Oh so you got the Heli improper seating error?
Ok if so, an update should be out as soon as tomorrow to address this problem.
@HKH191 sweeet, that would be sooo dope :)
Where tha Addon at dawg??
@MissySnowie Oh bummer, well I'm a little bit experienced in .net scripting & could definitely take a look into the original script from previous author (automatic turret gun mod).
I could possibly replicate & apply any useful knowledge into a new stand alone script for an automatic patriot missile mod, though I would probably still need you to know something/somewhere in implementing some language code math values into the script, because for me if I'm not sure where to place even a single math/vector value, or even know what it means, then integrity of the entire script could easily fall apart during debugging phase.
@Audinokill Bro thanks very much for your input & for sharing that interesting video. Though that author is quite sluggish in responding to any dev related messages when it comes to mod technicals, as I'm still tryna see If I could find a way for him to allow me to integrate his flares/chaff mod somehow with my other mod "Airforce Intecept". However no definitive response has been received as of late, so anything relating to his mods is definitely off the table for me, especially since they specifically use C++ for a lot of there coding language, whereas I don't/can't.
@MissySnowie Yes you're correct, it is the automated Phalanx CIWS version from the carrier Turret gunner. I was actually referring to making a similar automatic version replica of this, RIM-116 (see link below), which indeed is the missile version instead of the prior link I'd sent.
Though SkylineGTRFreak is the one who re-created these from the Heist carrier release, & has made them into functional working Patriot missiles but only through manual usage of it, no one has been able to make it an automated lock-on firing process, besides the other author who was partly successful in bringing us the automated turret gunner. Though its something I'm only passing off as a possible never before done creative venture.
https://www.gta5-mods.com/vehicles/ciws-anti-air-defense