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11 Μάιος 2019
This is an useful package for those that want to start (or continue) using Add-On and/or Replace mods. Start using an organized folders/files package and keep your game as clean as possible!
Why do I need this?
5 reasons here:
1.- Keep your game mods more organized.
2.- Save time installing mods by always following the same process and having a better control of what you install and remove. Less game crashes and if they occur is easier to find them!
3.- Install mods in just 1 location/folder which never will get outdated/stop working with normal game updates. You just need one!
4.- Have Add-On vehicles like Ford GT 2005 by Aige working as replacer mods for, in this case and as example, get the original game "Bullet" car replaced with the real life based vehicle mod.
5.- Learn how to put replacer vehicle/weapon mods as Add-On's yourself.
How can I do that if I don't know how and where?
You can find my tutorial thread in Forums which for this purpose. Check it out. it'll help you by A LOT.
- In English: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacers
- En Español: [Tutorial | Vehículos/Armas] Cómo hacer: Add-On's / Reemplazos
I wrote a TIPS thread in Forums some time ago to help with performance problems caused by Add-Ons and more. Check it out, it'll help you a bit:
- [TIPS] Vehicle and Script installed Mods
HIGHLY RECOMENDED (Compulsory/Mandatory to install more than 10 Add-On vehicles, otherwise your game will crash):
- Gameconfig for Limitless vehicles by @F7YO
Do you want to Add Peds instead of replacing the existing one's?
- AddonPeds & PedSelector by @Meth0d
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CHANGELOG
v1.0 to v6.0
- 3 different Add-On/Replace installation folder packages and several readme changes for all of them. Variety matters!
v7.0
- Contains the Add-On weapons version package. You're now able to install weapons as Add-Ons. Take a look at the readme included to learn more!
v8.0
- The Add-On Rims pack was added. It includes into the META files an example of which kind of information should go inside.
- All the packages from 1.0 to 8.0 versions were included as an All-in-One downloadable file.
If this helps you, please don't forget to rate the upload with 5 stars ;)
If you think there's something that needs to be fixed and/or improved, please share your feedback with me!
Have a good day! View topic on GTA5-Mods.com Forums »
Πρωτοανέβηκε: 8 Ιούλιος 2016
Πιο πρόσφατη ενημέρωση: 21 Ιούλιος 2017
Last Downloaded: 1 hour ago
642 σχόλια
This is an useful package for those that want to start (or continue) using Add-On and/or Replace mods. Start using an organized folders/files package and keep your game as clean as possible!
Why do I need this?
5 reasons here:
1.- Keep your game mods more organized.
2.- Save time installing mods by always following the same process and having a better control of what you install and remove. Less game crashes and if they occur is easier to find them!
3.- Install mods in just 1 location/folder which never will get outdated/stop working with normal game updates. You just need one!
4.- Have Add-On vehicles like Ford GT 2005 by Aige working as replacer mods for, in this case and as example, get the original game "Bullet" car replaced with the real life based vehicle mod.
5.- Learn how to put replacer vehicle/weapon mods as Add-On's yourself.
How can I do that if I don't know how and where?
You can find my tutorial thread in Forums which for this purpose. Check it out. it'll help you by A LOT.
- In English: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacers
- En Español: [Tutorial | Vehículos/Armas] Cómo hacer: Add-On's / Reemplazos
I wrote a TIPS thread in Forums some time ago to help with performance problems caused by Add-Ons and more. Check it out, it'll help you a bit:
- [TIPS] Vehicle and Script installed Mods
HIGHLY RECOMENDED (Compulsory/Mandatory to install more than 10 Add-On vehicles, otherwise your game will crash):
- Gameconfig for Limitless vehicles by @F7YO
Do you want to Add Peds instead of replacing the existing one's?
- AddonPeds & PedSelector by @Meth0d
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CHANGELOG
v1.0 to v6.0
- 3 different Add-On/Replace installation folder packages and several readme changes for all of them. Variety matters!
v7.0
- Contains the Add-On weapons version package. You're now able to install weapons as Add-Ons. Take a look at the readme included to learn more!
v8.0
- The Add-On Rims pack was added. It includes into the META files an example of which kind of information should go inside.
- All the packages from 1.0 to 8.0 versions were included as an All-in-One downloadable file.
If this helps you, please don't forget to rate the upload with 5 stars ;)
If you think there's something that needs to be fixed and/or improved, please share your feedback with me!
Have a good day! View topic on GTA5-Mods.com Forums »
Πρωτοανέβηκε: 8 Ιούλιος 2016
Πιο πρόσφατη ενημέρωση: 21 Ιούλιος 2017
Last Downloaded: 1 hour ago
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@IDarthVaderX1 It works and will keep working forever. It uses the same structure as official DLC folders and those haven't changed.
18 Μάιος 2020 -
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Does this work with any type of gun or only assault rifles? (I mean could I install a handgun or pistol mod for this?)
26 Μάιος 2020 -
What does vehiclemods folder do? What should I do if each car has their own .meta?
30 Αύγουστος 2020 -
i am using Base folder to combine multiple vehicles into one dlc.rpf
i have created a new folder named as "AddonCars1" (as my previous folder "AddonCars" crossed 1GB) and put 3 cars into into it already (all 3 working) boss302, evo9, evo10.
Problem started when in tried to add combined dlc from vans123 (https://www.gta5-mods.com/vehicles/2017-ford-raptor-hq-rigged-suspension-multi-dirt-animated-engine-tuning) into this setup.This vehicles dlc has 3-4 vehicles clubbed into it (laferrari, mustangbkit, raptor2017, aventadors)
i extracted all required vehicle files .yft and .ytd and vehicle_mods.rpf files along with vehicles.meta, handling.meta, carvariation.metaput all things into place like vehicle file into vehicle folder, vehicle mods to vehicle mods folder. then copied required lines from 3 text files to base folder respective files.
after that game starts normally, but when i try to spawn cars (newly added) it says "invalid model" but surprisingly some of my previously installed cars also stopped spawning (invalid Model) after this (boss302, evo9) but evo10 worked.
mods i am using.
Gta v redux (latest) (for better vehicles handling)
on that natural vision remastered.NO ENB!!
asi plugins..
heap and packfile limit,
custom gameconfig
Script
Turn indicatorThanks in Advance.
PST21 Σεπτέμβριος 2020 -
@psteharia Probably your problem is that there's a typo in any of the meta files. If some of the dlc cars spawn but any of the latest ones doesn't then it's definitely an error in any of the meta files.
To know where can be the problem, make sure to spawn all the vehicles in the same order as you put them in the meta files and if any of them doesn't spawn then you'd know from which meta lines you have to start looking at to find the error.21 Σεπτέμβριος 2020 -
@Reyser
Thanks mate, surely i will do check them in order. But i am confused that cars which were installed previously started showing invalid model but not all of them. As previously i had boss302, evo9, evo10. After merging more cars only evo10 was working, boss302 & evo9 didn't worked(invalid model). No file altered in between. But still try to spawn them in order today.Thanks again.
PST21 Σεπτέμβριος 2020 -
@psteharia I'm not sure if it will be your problem but still is the most probable. Also, it's possible that some minor add-on vehicle mods are not compatible to be used in dlc packs. I've had that problem with a DyC (author) Porsche car a while ago (which I don't use anymore) which strangely was only working if put in a dlc folder alone but not in any of my packs.
21 Σεπτέμβριος 2020 -
how to use this mod for replace mod vehicle ? just drag and drop the yft and ytd mod to base folder ?
20 Οκτώβριος 2020 -
@Labibmods No. You'll never need to use "extratitleupdatedata" because this file is used by Rockstar Games when they update existing files from x64/dlcpacks to update.rpf/dlc_patch. Vehicle mods never get updated using the Rockstar Games way so you don't have to use such file.
13 Νοέμβριος 2020 -
thank you i'm able to create an working add on vehicle
but do you have a video on how to make the add on vehicle we created into a replace vehicle ? i tried but i couldn't understand the steps
11 Απρίλιος 2021 -
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@Reyser Upon following your tutorial on the forums, I can't use the tuning parts for the Ford GT (or any other car I've added). They show up on the menu in LSC (so it shouldn't be an ID issue), but the actual part isn't visible on the car (like the replaced part turns invisible as if the file is incorrectly referenced or named). Did I mess something up or is that just how things are?
17 Απρίλιος 2021 -
@DOC281 If you renamed the tuning files, you also have to rename them in the **carcols.meta** file info.
In the carcols.meta file you'll have to find "<modelName>" & "<modShopLabel>" tags and rename them with the respective tuning files names.
For example, if you renamed a tuning part from "fgt_bump1" (invented name) to "fgt_bumper1" then you'll have to go to the carcols.meta file and do the same:Find:
<modelName>fgt_bump1</modelName>
<modShopLabel>fgt_bump1</modShopLabel>we would rename them to:
<modelName>fgt_bumper1</modelName>
<modShopLabel>fgt_bumper1</modShopLabel>@badmanvegeta Sorry I don't have a video showing how to convert and Add-On into a replace.
17 Απρίλιος 2021 -
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( unable to open archive: archive is corrupted. RPF_INVALID_ENTRY_3: invalid archive entry size )
I added some outfit for SP and being tired for this message. any solution for that.. ?6 Ιούνιος 2021 -
Following the base folder for Add-On Ranged Weapons, I happened to notice that launching up the game, and trying to spawn in my Add-On via trainer does nothing. Is there something i am missing?
10 Ιούλιος 2021 -








Don't forget to read or view the following tutorials before asking ;)
Manual Tutorial [ENG][ESP]: https://forums.gta5-mods.com/topic/222/tutorial-vehicles-weapons-replacers-to-add-on-s-and-vice-versa
Video Tutorial [ENG]: https://www.youtube.com/watch?v=yLkx3loWi2c
If you're even looking to know how to update correctly your "mods" folder each time that a new DLC is released for GTA V, take a look at this video: https://www.youtube.com/watch?v=mk57vdg8tPk