scrDbg: Script Debugger for GTA V 1.1.0
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scrDbg is an external script debugger for Grand Theft Auto V (Legacy & Enhanced). It allows you to inspect, manipulate, and debug game scripts in real-time.
Source code is available here.
Features:
Usage:
Changelog:
Source code is available here.
Features:
- View running scripts
- Pause scripts
- Kill scripts
- Export disassembly
- Export strings
- Optional: Export only text labels with translations
- View disassembly
- Jump to a raw address
- Binary search
- NOP instructions
- Apply custom patches
- Generate patterns
- Set breakpoints (Enhanced only, requires
ScriptVM.asi)
- Statics editor
- Globals editor
Usage:
- Disable BattlEye from Rockstar Games Launcher.
- Launch the game.
- Run scrDbg.exe.
Changelog:
1.1.0:
- Added an option to export a script's disassembly to a file
- Added translation support for text labels in the disassembly view
- Added an option to export only text labels when exporting a script's string table
- Added support for displaying native names, hashes, and handlers in the disassembly view
1.0.0:
- Initial release
Πρωτοανέβηκε: πριν 1 μέρα
Πιο πρόσφατη ενημέρωση: 19 hours ago
Last Downloaded: πριν 18 λεπτά
5 σχόλια
scrDbg is an external script debugger for Grand Theft Auto V (Legacy & Enhanced). It allows you to inspect, manipulate, and debug game scripts in real-time.
Source code is available here.
Features:
Usage:
Changelog:
Source code is available here.
Features:
- View running scripts
- Pause scripts
- Kill scripts
- Export disassembly
- Export strings
- Optional: Export only text labels with translations
- View disassembly
- Jump to a raw address
- Binary search
- NOP instructions
- Apply custom patches
- Generate patterns
- Set breakpoints (Enhanced only, requires
ScriptVM.asi)
- Statics editor
- Globals editor
Usage:
- Disable BattlEye from Rockstar Games Launcher.
- Launch the game.
- Run scrDbg.exe.
Changelog:
1.1.0:
- Added an option to export a script's disassembly to a file
- Added translation support for text labels in the disassembly view
- Added an option to export only text labels when exporting a script's string table
- Added support for displaying native names, hashes, and handlers in the disassembly view
1.0.0:
- Initial release
Πρωτοανέβηκε: πριν 1 μέρα
Πιο πρόσφατη ενημέρωση: 19 hours ago
Last Downloaded: πριν 18 λεπτά





Can you tell me more about the feature and can guide me how to use it, thank you
I really admire this idea. This is something that can speed up the development and debugging of mods several times.
As a friend, I suggest that if you have enough knowledge, please develop a debugger without problems in Visual Studio. If the company does not mind,
Hi @ShinyWasabi ...
What an amazing tool mate! Thank you for developing it for our community.
I am trying to debug a SCRIPT named BulletKnockback.dll (https://www.gta5-mods.com/scripts/bullet-knockback) ... I just see several controllers (Audio Test, cellphone_controller,etc) in the DROPDOWN list but I cannot see the BulletKnockback there ... Anything that I am missing :)?
The correct link is https://www.gta5-mods.com/scripts/bullet-knockback
@patrio @jrchaves
This tool is designed for debugging the game’s YSC scripts, mainly for reverse engineering and research purposes.
It’s not intended for ASI or DLL mods.