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@Splash45 I am going o try fixing it, however it is a very hard to fix bug, because it doesn t happen in a specific part o the mod. @SwagSeSwagat, you are free to modify the script, check the source (.vb file) and replace the compact GL with another weapon, it should work.
Civilian Caracara, nice.
@trezz_90 when the menu deploys, use the numpads to select mission.
@Splash45 I use a customized gameconfig, it is roaming around this site, i don t remember exactly which one.
@2SFGMadman fixed in today s update.
@SwagSeSwagat thanks for reporting it, I have a new job in my personal life with large job times, so i doesn t have right time to fix it. You are free to modify the script or trying fix it. If I can make a little free time, i am going to try fixing them, and test 100%. It may was a mistake to release the script hurried up.
@NYC94 gangs can be changed just by modifying the "gangtype = number" search for that lines, references are also in the script (0=Ballas, 1=Vagos, etc). And the gangster position is determined by "centerpoint" variable, search for that in the script and change the coordinates to wherever you want. The enemies spawn around "centerpoint" coordinates.
@OmegaKingMods the mod is not working. I install the .oiv, it installs correctly but i add the .ymt files of the new maps to custom_maps.yft (same folder as "marina.ymt) but nothing happens, the maps never appear. I have installed ScripthookV+dotnet+map editor+Object spawn unlocker.
It crashes on spawn, when i try to enter it.