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    A feature like AnyDoge said would be awesome, it would also be awesome to have a feature that allowed you to place invisible checkpoints down for them to act as triggers. So if the player ran into these invisible checkpoints, a group of enemies would spawn or something like that. So you could have an objective to get to the checkpoint, but have it so that enemies would spawn when you ran past a trigger point trying to get there.

    28 Ιούνιος 2019
  • Default

    Hope this mod gets updated soon. It's awesome so far, and it would be a shame for it to be abandoned. The future holds so many new possible features, I can only hope.

    18 Ιούνιος 2019
  • Default

    @lucasvinbr Well, i think it would be cool if you could switch to all of them. So, if you recently made your own custom gang. You could switch to that ingame, rather than having to go into the GangData.xml and changing isPlayerControlled. You could switch gangs from a submenu ingame.

    23 Απρίλιος 2019
  • Default

    @shadow072002 Have you tried pressing Ctrl + N ingame? thats shows all of the territories on the map.

    18 Απρίλιος 2019
  • Default

    Just want to know if it would be possible to implement a feature where you can change gangs on the fly. Instead of having to go into the GangData.xml. Thanks. Amazing mod btw, really enjoying it.

    18 Απρίλιος 2019