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Let's blow some sh*t up (weapon meta files) 1.0.1

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[05/24/2016] VERSION 1.0.2 is being tested in order to achieve the following objectives:

1) Fix ASSAULT_SHOTGUN problems
.Accuracy: shooting nearby objects can sometimes miss target.
.Weapon Type: still fires traditional shotgun pellets, and not the projectile (TANKSHELL), the explosion is just the DamageType and the Default Explosion Type itself. Suggestions are welcome.

2) Add more materials to the list of materials pierced by bullets. Testing with concrete and other hard walls that would normally be pierced by bullets fired from certain heavy weapons.

[05/22/2016] VERSION 1.0.1
COMPATIBILITY with the latest patch 1.0.678.1, all files have been compared and merged with the latest files. Improvements on accuracy and others introduced by latest version have been left untouched.
REFACTORED the materials list that can be pierced by bullets. Use common sense, and think twice before entering into cover mode behind the materials that would normally be pierced by bullets.
DLC Weapons have not been included on this release (SORRY).
REDUCED values for "Penetration" and "ForceHitVehicle" on HEAVY WEAPONS.

[06/19/2015] VERSION 1.0.0
introducing material piercing bullets (wood, clay, ploster, plastic, glass fiber, bulletproof glass, some metals which includes most vehicles).
Total Weapon refactor, started from scratch. Detail of changed values included in separated text file (way too big to post it here).
http://pastebin.com/Uk6xbnWL

[06/15/2015] VERSION 0.0.3 released
Introducing bullet speed (feets per second) for almost every weapon

[06/14/2015] VERSION 0.0.2 released
Weapons from DLCs modified

THIS MODIFICATION IS INTENDED TO HAVE FUN, YET SHOWS SOME REALISM. IF YOU ARE LOOKING FOR SHARP REALISM, THEN LOOK SOMEWHERE ELSE.

IF YOU WANT TO BLOW SHIT UP AND SHOOT THE SHIT OUT OF EVERYTHING, THEN THIS IS WHAT YOU'VE BEEN LOOKING FOR.

DO NOT ATTEMPT TO PLAY ONLINE WITH THESE SETTINGS!

You will need OpenIV to edit the file "update.rpf" located in "Grand Theft Auto V/update" and REPLACE your "weapons.meta" and "weaponcomponent.meta" located in "common/data/ai" first.

NEW! This version introduces material piercing bullets, use OpenIV to edit file "common.rpf" located in GTA V root folder, and REPLACE file "materials.dat" located in "Grand Theft Auto V\common.rpf\data\materials".

Weapons from DLCs are located in different folders
SNS Pistol: update.rpf\dlc_patch\mpbeach\common\data\ai
Heavy Pistol: update.rpf\dlc_patch\mpbusiness\common\data\ai
Bullpup Rifle: update.rpf\dlc_patch\mpbusiness2\common\data\ai
Railgun: update.rpf\dlc_patch\spupgrade\common\data\ai

Make sure you always use latest ASI Loader and ALWAYS backup original files first.

**FEATURING**

- Kick-ass 50 caliber pistol
You will only need one or two shots to pierce through the fuel tank of ANY ground vehicle. You don't believe me? Take a good look at the screenshots.

- Automatic Assault Shotgun fires TANKSHELLS up to 70 meters.
If rumble intensity and duration get too annoying please let me know.

- Material piercing bullets (wood, plastic, ploster, clay, glass, glassfiber, bullet proof glass, metals)

- TOTAL Weapon Refactor for almost ALL weapons, started from scratch (weapons from DLCs have not been included for this release).

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CHANGELOG
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VERSION 1.0.1
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1) COMPATIBILITY WITH LATEST PATCH 1.0.678.1

ALL files have been compared and merged with the files from the latest patch.

NOTICE the latest patch introduces some improvements on weapon accuracy, those properties have been left untouched.

2) UPDATED the list of MATERIALS that can be pierced by bullets.

I've tried to make it as realistic as possible.

You have been warned, think before entering into COVER MODE (Q).

If you think some materials should not be pierced by bullets, please let me know.

3) REDUCED the value for the property "Penetration" for HEAVY WEAPONS.

If you still think it's too high, please let me know.

4) REDUCED the value for the property "ForceHitVehicle" for HEAVY WEAPONS.

The force was so strong, that it literally allowed to move vehicles by shooting those with HEAVY WEAPONS.

If you still think it's too high, please let me know.

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VERSION 1.0.0
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1) TOTAL WEAPON REFACTOR for almost ALL weapons. This means I have restarted from SCRATCH.

PROPERTIES MODIFIED:
"FireType"
"MaxHeadShotDistancePlayer"
"Damage"
ForceHitVehicle
ForceHitFlyingHeli
"ForceFalloffRangeStart"
"ForceFalloffRangeEnd"
"FragImpulse"
"Penetration"
"Speed" -DETERMINED TO BE IN FEET PER SECONDS-
"TimeBetweenShots"
"LockOnRange"
"WeaponRange" -RANGES HAVE BEEN UPDATED ACCORDING TO WIKIPEDIA-
"DamageFallOffRangeMin"
"WeaponFlags"

Further details for each gun provided in file "1.0.0_WEAPON_CHANGES.txt".

Weapons from DLCs have not been included for this release.

2) INTRODUCING MATERIAL PIERCING BULLETS

Bullets fired from heavy weapons can go through certain materials:
- WOOD
- CLAY
- PLOSTER
- PLASTIC (this includes trash cans)
- GLASS FIBER
- BULLET PROOF GLASS
- METALS (this includes most VEHICLES and is not limited to doors)

You have been warned, think before entering into COVER MODE (Q) behind the mentioned materials.

Some materials are missing, those will be included in next update.

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VERSION 0.0.3
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1) Almost ALL weapons now fire "DELAYED_HIT" bullets, using the following muzzle speed values obtained from Wikipedia.
This means bullets now actually travel to target.

PISTOL 1250
COMBAT_PISTOL 1165
HEAVY_PISTOL 1050
PISTOL50 1550
APP_PISTOL 2100
SMG 1300
ASSAULT_SHOTGUN 1100
PUMP_SHOTGUN 1325
CARBINE_RIFLE 2392
SPECIAL_CARBINE 3018
ASSAULT_RIFLE 2350
ADVANCED_RIFLE 2986
BULLPUP_RIFLE 3181
SNIPER 2790
HEAVY_SNIPER 2800
COMBAT_MG 3000
MINIGUN 2800

Values are in FEET PER SECOND (FPS).
PROPERTIES MODIFIED FOR THIS CASE:
"FireType"
"Speed"

2) FIRE RATES for almost ALL guns improved by 20 to 30%.
PROPERTIES MODIFIED FOR THIS CASE:
"TimeBetweenShots"

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VERSION 0.0.2
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1) Restored "Speed" to "2000".
Original values for ALL weapons.

2) Modified weapons from DLCs.
- SNS Pistol: bullet reaches further distance and does more damage, like a small .45 caliber pistol.
- Heavy Pistol: bullet does little more damage.
- Bullpup Rifle: bullet reaches up to 500 meters and does more damage to health and vehicles.
- Railgun: bullet reaches further.
PROPERTIES MODIFIED FOR THIS CASE
"MaxHeadShotDistancePlayer".
"ForceFalloffRangeStart".
"ForceFalloffRangeEnd".
"FragImpulse".
"LockOnRange".
"WeaponRange".
"DamageFallOffRangeMin".
"DamageFallOffRangeMax".

3) Modified "ClipSize" for some weapons:
SNS_PISTOL magazine has 7 rounds.
HEAVY_SNIPER magazine has 12 rounds now.
RAILGUN magazine has 50 rounds now.

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VERSION 0.0.1
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1) ALL weapon ranges and targeting capabilities have been modified.
Pistols up to 150 meters.
Submachine guns up to 130 meters.
Rifles up to 700 hundred meters.
Sniper Rifles up to 2200 meters.
Heavy Machine guns up to 400 meters.
PROPERTIES CHANGED FOR THIS CASE:
"MaxHeadShotDistancePlayer".
"ForceFalloffRangeStart".
"ForceFalloffRangeEnd".
"FragImpulse".
"LockOnRange".
"WeaponRange".
"DamageFallOffRangeMin".
"DamageFallOffRangeMax".

2) BULLET FORCE for impact against objects modified.
If you shoot with your heavy machine guns or the minigun, you will be able to push a car backways a little, maybe some more.
If it seems too much for you, please let me know.
PROPERTIES MODIFIED FOR THIS CASE:
"ForceHitPed"
"ForceHitVehicle"
"ForceHitFlyingHeli"

3) BULLET DAMAGE to ALL objects modified.
You will need less shots of most weapons to kill anything.
You will need less shots of most weapons to disable or blow a vehicle.
Most weapons rip out half or all of your health with a single bullet, you have been warned.
Heavy weapons kill almost instantly, that goes for every single gun category.

4) ARMOR PIERCING BULLETS added to most heavy weapons.
It works for NPCs too, so be careful.
PROPERTY MODIFIED FOR THIS CASE:
Added flag "ArmourPiercing" to weapon FLAGS.

5) Most weapons used by police have not been modified.
I'm on the way to do it, but I think it's funnier if cops weapon are left unmodified. If you have the army at the maximum wanted level then get ready to suffer.

6) BULLET SPEED has been DOUBLED for most cases, this could be updated to make it more realistic in the future.
The name of the property is "Speed", the value went to 2000 to 4000.

7) ClipSizes and types of ammo have been modified for some weapons.
- Automatic assault shotgun fires TANKSHELLS at 70 meters, also the wheel magazine carries up to 20 projectiles. Sorry folks, I like it this way.
- CombatMG carries up to 200 bullets per magazine.
THAT'S ALL

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TESTED 99%

If you have knowledge, share it with me, don't bitch out saying my config is full of sh*t. This is a community, not a contest, you ain't winning a million dollar prize for uploading a crappy modification. Rockstar is not gonna hire you.
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Πρωτοανέβηκε: 13 Ιούνιος 2015
Πιο πρόσφατη ενημέρωση: 22 Μάιος 2016
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 1.0.1 (current)

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13 Ιούνιος 2015

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