48.929
700
48.929
700
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
Πρωτοανέβηκε: 1 Ιούνιος 2018
Πιο πρόσφατη ενημέρωση: 26 Μάρτιος 2022
Last Downloaded: 7 hours ago
438 σχόλια
More mods by Alex106:
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
Πρωτοανέβηκε: 1 Ιούνιος 2018
Πιο πρόσφατη ενημέρωση: 26 Μάρτιος 2022
Last Downloaded: 7 hours ago
@AlexKK Because only that one has scenario points.
Hello, two questions:
1) Is compatuble with World of Variety?
2) Is compatible with Enable All Interiors?
@TwinkyMods
1) Depending on the order you're going to install the two, some files from one mod will override the ones from the other.
2) Yes.
Hello, can you help me for the installation I have to carry out I followed the read me instructions
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
But once the game launch how to join the script scenario
Thanks
Does this work with VReal or will it overwrite some scenarios?
Do u need Cayo Perico map to do this
@TyFinesse I never head of this mod, so I have no idea. Check if there's any ymt from that mod and then decide which file from both mode use.
@Daywalker7241 No.
do u have a list of all the times required for peds to spawn in? i have everything set to true but the game just lags a bit more and also can i change the times they spawn in the be 24/7?
i also get more missing textures etc so the game is loading something i think
@eggh234
1) No, I don't.
2) Not possible from the script. In order to do this, the scenario files needs to be edited.
3) Try to use this mod with an unmodded update.rpf and no other scripts/mods. Anyway, the missing textures and lag are unrelated.
is it possible to add these scenarios to another mod's scenario's? essentially merging both of the scenario files, so you'd be keeping these peds also while keeping the other's as well
ik it should hopefully be possible but just how would I edit the files? opening them in notepad just shows a bunch of random characters/letters
edit: got them with codewalker, but just what would I transfer over from yours to the other's?
@Alex106 I did not understand very well what this mod does, could explain me better? Does it add interiors that don't exist in the game?
@furnfr No. This mod can enable scenario points (which can be either NPCs and/or vehicles) in various locations of the map (both interiors and exterior).
I just played a little and noticed some peds in a back alley, who weren't reacting to the chaos I was doing to the town and police. Some random NPCs and a security guy ped. You think those are from a scenario of yours? If yes, can you enable their ped logic or something so they behave like peds?
Map Fixes also has rancho.ymt, which mod supersudes it?
@andlindt Where exaclty?
@anon23623 The YMT included in Map Fixes doesn't have the scenarios from this mod, so if you want the scenarios from this mod, avoid the file from Map Fixes.
@Alex106 I didn't remember the place.
Thanks for your time with this mod. I have an issue though, and I am sure it is probably something I am doing. I have installed this as per your instructions, and enabled the peds I want to see via the .ini file. I can hear people inside the interiors, but they are all invisible. I am using Enable All Interiors, The Business Megamod, Safehouses Reloaded, Single Player Garage, Forests of San Andreas, GTAV Remastered Enhanced, and Natural Vision Evolved, and the latest gameconfig file from F7YO. All work together fine, but just invisible peds.