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@Destrick Maybe I will add instructions how to do it in the next version of the mod
@LlWh Unfortunately, until I can change the effects so much. The game uses the texture for smoke from under tires, dust when shot into the walls and for danguity effects. If I could make a separate texture or create separate effect, I could change the form and perhaps even the speed of the effect. As I have already written above, I will add less thick texture of smoke as follows the next version. While I do not know how to change the range of rocket launcher, but if I find out, I will change.
Thanks for the feedback. Such complete comments really help
@slamborghini No, nothing like my mod does not change. I now recovered this and did not have any problems
@Kaatun First Euphoria mod then IC.
@Destrick I will try to do it. I think it will restore it in the following update. Now you can return it, open "mods\update\update.rpf\common\data\ai\weapons.meta" Find the line "<Name>WEAPON_MINIGUN</Name>" below the string "<TracerFx />" and replace "<TracerFx />" on "<TracerFx>bullet_tracer_jet</TracerFx>"
@LlWh Thanks for critics. I also think that smoke is too thick to fix it in the following update I will add optionally less thick texture of smoke. Even your smoke can be too thick if you use any mod on the replacement effects, as a rule, the smoke texture is replaced there and compared to the original it is lighter and thick. I also wonder what weapons the effects do you like the most and what less and what graphic mod you are using - this will help make IС better
@vanbomel14 I understood what the problem is. MK2 Marksman rifle uses the sound from the rifle added in the Сayo perico update, which is not in your version of the game. To fix it Open Weapons_marksmanrifle_mk2.meta on the path of Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpchristmas2017\common\data\ai\weapons_marksmanrifle_mk2.meta. Find the <Audio>AUDIO_ITEM_BULLPUP</Audio> line and replace to <Audio> <Audio>AUDIO_ITEM_BULLPUP_RIFLE_MK2</Audio>
@vanbomel14 What is your version of the game?
@GothamCityGoon When working on updates, in this case, almost all the time will go on to create different versions, and not to work on the update. I hope you understand me, but maybe if I ever do the final version of the mod, I add something like that.
@vanbomel14 What gun sound mod do you use?
@Kaatun There are mods that do not conflict with IС and can do it:
Thanks for the comment.
@DojimanoRyu Thanks for the feedback. I will add the "One click = One Shot" function, but only for shotguns and sniper rifles, with pistols there are problems. Maybe I will improve the ranges in the following update.
@fliggityflea32 Sorry, but I do not know how my mod can cause such problems, it may conflict with any other other modes. Tell me what version of the game you use and the name of your mods, maybe I can help you
@Snaptrap Can you make a zip archive so that I can download all
@thalilmythos Thank you very much for your feedback. You can use Euphiria mod and make the body reaction on the bullet more intense.
@Poorsoul44 muz_smg_fp and muz_stungun. You can watch it in weapon.meta. Thank you for rating
@Snaptrap Thanks for your kind words
Unfortunately, I can not edit the recoil factor from the third and first person separately, but if you prefer to play with the first person view, I recommend using Gun Recoil by Eddlm and you can configure the recoil for each category of weapons, I hope this will help you.
I will change fire rate in the future, it may be possible to make compatibility files for some sound mods. While you can try to use files with the name "Weaponanimations.meta" from the sound mod that you use and maybe it will work well. If you really do it, it will be very good if you send a result here.
@V3ry_H1GH I do not know how my mod can cause this bug. Maybe this problem causes
some other mod. Thanks for the feedback
@oooper666 Thank you, I will try to fix it in the following update.
@Serlot I have already answered someone how to do it, look above, but keep in mind that it can take time
@Destrick Thanks for the feedback, I will correct it in the future update
@Kaatun Yes, it works fine with LSPDFR
@AllenKennedy I have a suggestion for you. I made a config for 40mm less lethal launcher and made the view of the 3D model in Photoshop. Where can I contact you to discuss it?