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    Hello DeputyRyan, please fix your spawning system- its highly broken. The peds kill each other way too quickly at the start of the purge which leaves the map nearly empty for combat. Way too boring to be on foot, and am forced to get into vehicles to drive distances just to find one single survived ped to kill. Your re-spawn system needs to be overhauled, I can walk around for 3-5 minutes at a time in some instances before engaging with one single ped combatant. This is the annual Purge man, not a sole serial killer hunting at night while folks sleep. I don't think I've even ran into two peds shooting eachother once in the game. And I've tried it over and over again. Its always one on one against me, rinse repeat. Get in car, drive, get shot at, u-turn the vehicle, get out, kill ped, collect his weapon, get back into car - rinse repeat. Also your animation of peds getting into and out of cars down the roads at a distance needs to be fixed. Rarely are the peds not despawned (completely disappear from screen) by the time I approach those vehicles to engage them. I can take aim, drive towards these peds clearly getting into cars, watching them the whole time and then the peds disappear leaving the vehicles they just got into completely empty. I haaaaaaaaaaaaaaaaaaaaate that. This effect of peds getting into and out of cars down the roads is coooooooool, and immersive, but should not just be for ambient screen effect, but for real combat. We are hunting them!!! Also the spawn system is very bad with screen retainment, meaning, I can look down the road at a vehicle wtih a ped near it, then look 180 degrees the other way - then look back at where the car and ped were, and its disappeared. Something you are doing in the coding is not retaining spawned targets (there is no persistent target mapping). Your maps ped population are SO empty that hunting is the core component of your mod. I can't hunt if everything disappears upon arrival. Also, your script and whatever it entails is HIGHLY unoptimized for good system stability. I have a maxed out I9/4090 with waaaaaay too much ram and can run clean Simple Zombies and PedRiots at the exact same time with hundreds of AI/NPC's on screen attacking, explosions, pure total chaos, vehicles in motion, characters combating, gunfire, zero fps loss all with roaming herds of zombies simultaneously in view with not one single crash or freeze. Your Mod, freezes at some time almost every session with maybe 1 combatant on the screen at most, and ABSOLUTELY NOTHING else going on. That says a lot. I do hope you actually continue to finalize a usable version for public use as this one is NOT it. I think you have a different flavor in the gameplay (HUNTING vs Chaos) and should continue to work on this, but fix the giant glaring issues. I will be on standby. For now 2 star for effort, as I can't recommend this in its current state.

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    7 Ιανουάριος 2025
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    EXCELLENT EXCELLENT EXCELLENT MOD. Thank you for this mod - works GREEEEAAAAT!

    4 Ιανουάριος 2025
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    @Trumple - THANK YOU FOR CODING THIS - IT'S PURE CHAOS PERFECTION . THIS MOD WORKS FANTASTICALLY. F7 and let the fun begin. The Game Stability even with all the whacky combat craziness and AI tactical movement should also be highly praised - It's non stop firefight goodness - always a fresh target to engage or an RPG do duck from, love it, brilliant mod, brilliant author.

    4 Ιανουάριος 2025
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    Would like to add for other newbies out there like me - The Latest GTA Build / Latest ScripthookV / Latest NativeUI / and the latest ScripthookVdotnet "Nightly" builds work. I'm at present using ScriptHookVDotNet-v3.7.0-nightly.6 package - but I'm sure the latest builds work too. 5 Freakin stars Sollaholla.

    4 Ιανουάριος 2025
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    I'm a recent GTA V convert to PC platform just to nerd out with all you crazy modders. I have to say @sollaholla, this mod is f'ing awesome. After being bored with LSPDFR repetitive COP game play, rinse repeat, rinse repeat, I gave this a try. What you were able to do with the base game engine is absurdly unbelievably SPECTACULAR. My favorite feature is the recruiting ally peds in the midst of chaotic zombie battles soooooooooooooooo sick. Group gunfire intensity, and AI partners is extremely fun. Hybrid Mixed with other misc mods like A Long Winter (abandoned cars) / Frightening Zombie Sounds / Simple Fuel / Immersive Combat / Realistic Weapon Sounds-McGyver / Improvements in Gore / Dismemberment and graphics mods like NVE etc. - I can only say daaaaaam, soooooo good. And it actually works in 2025!!!! It's more engaging, realistic, anxiety inducing and exceptionally more violent than games like State of Decay which were purpose built for zombies and you did it better with GTA V. That's just ridiculous :). I especially like the simple inventory/resource system and the ability to build survival facility encampments barriers and walls ad hoc in the wild, in the middle of nowhere, wherever you want instead of being stuck to predetermined forts, bases, and holdout locations you have to constantly travel back to. Setup camp / use it / pick it up and leave, BRILLIANT. Night time is the right time brother. I praise you my friend, wow. Thank you!!!!!!!

    4 Ιανουάριος 2025
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    @MvcGyver - had a deep dive with both the updated "sound only" pack and the updated "full" mod - and have to say once again the sound pack is incredible (thank you for offering this by itself). GTA is PAPER THIN WEAK without your weapon pack. I will provide my humble input for constructive feedback, the recoil you have implemented in the 5.6"full" version mod has a GREAT muzzle flash effect and over the top smoke discharge (which is unreal, but visually exciting) however the animated gun recoil is waaaaaaaaaaaaaaaaaaaaaaay too excessive. Unaimed Hipfiring is more accurate than barrel sighting (up to the shoulder) aiming due to this very excessive recoil in game. If you want my honest opinion to make your solution the end all be all 1 stop shop, review the firing recoil animations currently embedded with the "Immersive Combat" plug in add on (which pairs like peanut butter and jelly with your plugin). Immersive Combat has a PERFECT gaming balance of recoil and screen shake and still provides an accurate target designation. Sight aiming with your overly loose recoil system is a negative experience. I get you're going for over the top immersive feedback, but the aiming recoil needs to be toned down quite a bit, got to balance out game play mechanics to compliment your FREAKING SPECTACULAR sounds brother. I recommend the sound only version to others right now.

    3 Ιανουάριος 2025
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    @MvcGyver - BEST WEAPONS SOUND PACK BAR NONE - So dam good. And the "Heat" inspired reverberation/echo space ambience is EXACTLY WHAT SETS THIS PACKAGE APART FROM THE OTHER boring packages out there. Exactly why Heat is regarded as one of the most gripping shootouts depicted in film. The sound design. DON'T ever remove that spatial element please. I noticed the new sound only package OIV for v5.6 still shows v5.1 during installation graphic screen in Open IV - is this just a typo on your end, or is the sound only package here just v5.1 which is a reversal from v5.2. In doing a byte to byte comparison, I do notice the v5.6 sound only is a slightly different file size than v5.1 to 5.2 previous download package. Please clarify - and THANK YOU!

    1 Ιανουάριος 2025
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    INCREDIBLE plugin, and takes the first person racing/driving/pursuing view to an exciting and adrenaline infused level. Blows my mind what you genius devs come up with that Rockstar neglects. The fact that independent coders like you actually push the potential of the platform past the inventors of the platform itself is mind boggling. @ikt, seriously you're a bad ass. Thank you so much, exactly what I was looking for! (works in latest GTA build bug free 12/28/24) and flawless performance within LSPDFR as well.

    29 Δεκέμβριος 2024
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    @Artupaky01 - I wanted to add to my last comment on something I noticed in the latest build with GTA V v3411 - your plugin is amazing btw, however it seems the core gunfire sound from the minigun is modified by your add-on. I didn't see an indication that your immersion scripting would edit gun sounds, but it does negatively impact the minigun (rotory turret gun) The weapon is missing the core gun sound of rotary spin and bassy bullet explosive discharge, what you hear is a trebbly smokey wash of ambient impact noise. I tested this on both clean (unmodded gun sounds) and dirty (modded gun sounds). Was this intentional? Or is this a bug. Other than that your immersion pack download is an absolute must have for any GTA gunplay - can't play without it.

    20 Δεκέμβριος 2024
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    @MvcGyver - please disregard the ending feedback on the minigun I posted in the last comment - it seems the (Immersive Combat) add-on is the culprit. I'm not sure why that "immersion" plugin is modifying the core gun sounds as it doesn't claim to, but it surely is for the minigun. Keep on keeping on, and I hope you read this thread as you deserve the positive praise for the amazing work you shared with the community.

    20 Δεκέμβριος 2024