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@IAmJFry. Hello. Welcome back to us with your very appreciated mod.
I also like the mod Knight Rider KITT [.NET] 3.5, and the trainer Enhanced Native Trainer Update 42 - bugfix update 1. With community Script Hook V .NET version 2.10.6 works perfectly with these 2.
Then, with their version 2.10.7 and also 2.10.8, I had to disable the "Radio always off" option in Enhanced Native Trainer to keep it working. If I left this option enabled, it would bug whenever I wanted to be in superpursuit mode with the mod Knight Rider.
From version 2.10.9 (up to 3.0.2), GTA5 crashes when loading the game or shortly after starting. I told them.
I tried everything with various updates (scriptHookV up to version 1.0.1868.0,. NET FRAMEWORK 4.8 and Visual C++ redistributable 2019 installed). Nothing goes as soon as I put their community Script Hook V. NET from 2.10.9. The cause is not scriptHookV of Alexander Blade, nor .NET FRAMEWORK, nor redistributable Visual C++. I've done a lot of testing version by version. What bothers me is that your mod Watch Your Death 3.5.1 requires their latest version to work fully with the new features.
So I went back to their 2.10.6 version of community Script Hook V .NET (apparently more reliable). With your version 3.3, I can still choose between respawn where I die or at the hospital. With your version 3.5.1, I lose this choice and I die as if I didn't put your mod in GTA5.
How do then? Could you correct that? Thank you in advance.
@Crosire & Contributors. Hello. I love the mod Knight Rider KITT [.NET] 3.5, and the trainer Enhanced Native Trainer Update 42 - bugfix update 1. Your version 2.10.6 works perfectly with these.
Then, with your version 2.10.7 and also 2.10.8, I had to disable the "Radio always off" option in the Trainer Enhanced Native Trainer to keep it running. If I let this option enabled, it bugged whenever I wanted to be in superpursuit mode with the mod Knight Rider.
From version 2.10.9 (up to 3.0.2), GTA5 crashes when loading the game or shortly after starting.
I tried everything with various updates (scriptHookV up to version 1.0.1868.0,. NET FRAMEWORK 4.8 and Visual C++ redistributable 2019 installed). Nothing goes as soon as I put your version community Script Hook V. NET from 2.10.9. The cause is not scriptHookV of Alexander Blade, nor .NET FRAMEWORK, nor redistributable Visual C++. I've done a lot of testing version by version. What bothers me is that there are other mods that interest me such as Watch Your Death 3.5.1 asking for your latest version to work fully with the new features.
How do then? Could you correct that? Thank you in advance.
@Rbn3D Your tool is great. However, there are two things that prevent it from doing what we ask on certain vehicles that are in the following two cases: :
1_ when a vehicle has a name in upper case in the first Handling file and in the second file, it is in lower case (Case Sensitive). This can easily be fixed through an editor (Notepad++) so it's not too important and relatively fast to do, then we use your tool.
2_ when in the first Handling file, the vehicles are listed in a precise order but that in the second file, they are listed no entirely in same order. This is much more annoying because it sometimes ignores a very large number of vehicles and it is very long to put the second file in the same order as the first one so that it does the work on all the vehicles.
Could you fix this in particular for the second case?
Thank for your future update if possible.
@Bass Dragon Thank you for your update. Continue on this path because your mod is great.
I have a question: is there a way to add a function a few like in RAGEuphoria 1.5 that allows at very very low speed with a vehicle to push a ped that will recoil without falling at the first touch if he is only facing the vehicle a few like in the very beginning of the video below:
I thought it might be fun and that if we go too fast, then it apply only all the functions of your mod. I think it's done somewhere in the "CTaskNMBrace__tunable" section of the physicstasks.ymt . Courage and thank you for your future update.
@Bravercoolio Courage, don't let this mod down. Several of us have been waiting your update for several months. It is one of the most expected because it is already very well done. Please include your fixes and improvements to your mod. Make it one of the best. We want to see your new version of RAGEuphoria and play at GTA5 with it. Thank
@Bass Dragon I love this mod but there is one thing that would be nice to improve. Currently when you're on foot (valable with a vehicle at very very low speed), if you barely touch without forcing a ped, he feels assaulted immediately or sometimes falls for nothing (so he flees or calls the police): it's a little too sensitive. It makes it difficult especially to walk in the middle of a crowd in a narrow place (shop, restaurant...). If I use the mod ragdoll ERO 1.9.4, it reacts better for this because it has to go with force or insistence to make that the ped feels assaulted or that he falls. Could you fix this so that your mod is better? Thank.
@IAmJFry Hi. I like this mod (see what happens around once I die, choose whether I respawn where I died or at the place chosen by the default game). However, the health bar does not work properly with this mod. I tested with and without your mod. I found differences in the amount of life points thanks to a trainer that allows to see the current and maximum possible level of life: when you are full, you have 200 points without your mod with a maximum possible life of 200; you have 2,000 points (= 2000) with your mod with a maximum possible of 2,000 points. I think it's coming from here. If you could fix the level of life (current and maximum possible) that your mod affects to the game in your program, I think the life bar should work again. I hope this will help. Good luck. Thank you for your future fixed version of your excellent mod.
@TheVinch. Thank you very much for your excellent mod. Everything works except when I made a flight and I want to land. Indeed, the rear wheels land well on the ground but not the front wheel. Thank you if you can fix that. Otherwise, is it normal for black paint to have green effects? I would have liked to be able to exit and to enter the missile launcher under the helicopter (maybe you could assign it as the vehicle's trunk door?). Good luck and thank you if you can send us an update. :)