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@Losjo This mod is in the process of getting updated, some paths for some files have been changed by Rockstar since I uploaded this mod back in 2021 so some features probably don't work anymore. As of now I'm only concentrating on adding snow to all vehicles, which is my main goal, the problem is that Rockstar keeps adding new dlcs with new vehicles which makes it hard for me to keep up. As far as the "Winter.asi" file, that's not compatible with recent patches anymore and it will crash your game if installed, that was just a simple plugin I made at the time to add snow to the ground for those who didn't have a trainer but, nowadays pretty much everyone has a trainer so that plugin is no longer needed. You can add snow to the ground on your own with whatever trainer you have.
I'll keep everyone informed on the progress soon.
@gtavjamal If you tested this script alongside SP Festive Surprise can you do me a favor and take a snap picture of those conjoined trees, if you can, I want to see how they look like. You can freeze the game and take a picture with Snip & Sketch. If they look too weird to me then I won't bother downloading this one but, if they don't look too horrible maybe I'll install this one as well.
@HKH191 I'm interested on this script but I got a few other "xmas/winter" mods installed which I don't know if this one will conflict with. Can you do me a favor and take a look at these following mods and tell me if any of those have the potential of conflicting with yours:
- "DNX Christmas Lights" by DANIX > https://www.gta5-mods.com/maps/dnx-christmas-lights-christmas-lights-in-san-andreas-ymap
- "Xmas Edition YMAP" by OFFICERBROWN23 > https://www.gta5-mods.com/maps/xmas-edition-ymap
- "SP Festive Surprise" by Alex106 > https://www.gta5-mods.com/misc/festive-surprise
@adopcalipt I got a question for you, would it be possible for you to get rid of or prevent the Trackify navigation app from popping up when doing the "sharks" mission? I don't see a reason for it, you can clearly see the blue proximity area in the map where the sharks are anyways so in my opinion the Trackify is not necessary. I find it kind of annoying when it pops up and have to turn it off everytime I do the mission.
@sjaak327 I got a question for you, the "go thru doors" feature, would it be possible for you to make that work with vehicles too, while you're in a vehicle as well or you can only make that possible with peds only?
@VenJam1n I got a question for you, what happens if I skip one file, timecycle_mods_1.xml, and install the other three, timecycle_mods_2,3 and 4, would this mod still work partially or not at all? The reason I ask is because I already have a modified timecycle_mods_1.xml which is from another mod (New Underwater Experience), the other ones timecycle_mods_2, 3 and 4 are not modified so I can replace 'em with yours but, can't use your timecycle_mods_1.xml. I don't know if that's gonna break this mod or not, what's your opinion on that?
I did compared both, the timecycle_mods_1.xml from the "New Underwater Experience" and your timecycle_mods_1.xml in Notepad++ but, there're way too many differences between the two so I didn't even bothered to attempt to merge the info from the two into one.
@HKH191 I got a question for you, does this mod still requires the older 1.5.2 version of LemonUI.SHVDN2 or does it now works properly with the newer LemonUI.SHVDN3 v2.1.2?
@Alex106 Did you get rid of scaleform_generic.rpf in the "spmapfixes" dlc which contained the minimap_1_1.ytd and minimap_sea_1_1.ytd? I was just about to delete those two files as I always do when you make an update since I got the 16K Satellite Map installed but, didn't see those files in this new update.
@That1DutchGuy I got a question for you, what are the differences between your mod and this one > https://www.gta5-mods.com/misc/new-under-water-experience
I had that mod for years and I'm wondering in what way yours differs from the other. I've always had VisualV as my preferred graphics mod by the way.
@HKH191 How long the "Bleuter'd Champaine Diamond" buzz supposed to last? It lasted for more than 5 mins real time. Maybe it should be minimized a bit so you can engage into other missions, either ambient or modded, without the wavy distortions